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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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and pilots what are you experiences with people calling for CAS ?
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#2 |
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Was playing Silent Eagle, was Russian team and we were all fighting outside the Village, so we called in the Havok and it started shootin inf it its cannon littrly 20 meters away from our squad.
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#3 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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some guy tried to dummy bomb once since we didnt have a lase available, premature bomb release...not cool. he accidentally hit the bomb release key with the edge of his mouse XD
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#4 |
![]() Join Date: Aug 2005
Posts: 628
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At best?
- Pilots were running sorties all round and weren't shot down a single time. Presence of AA on the target location was triple checked before CAS was called up. - Pilots were coordinating with ground team leaders via Mumble. This made the strikes more frequent and precise. At worst? - CAS squad gets locked with 3 people: 2 pilots and 1 spotter with an SL kit. They ignored all requests for CAS and were playing their own little mini-game. No chat, no VOIP, just dead air (no pun intended). - Asset wasting all round. Pilots do not have experience flying and make our air support nonexistent. |
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"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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#5 |
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CAS is best directed personally in small locked squads with a spotter FAC relaying comms to the pilots as an audio filter. Having the pilots actually on the SL channel usually overloads them with unnecessary comms that their spotter should be listening to to inform himself of the shape of the battle.
CAS pilots are probably more efficient with themselves off of mumble (but with their FAC on it and the SL channel obviously), also due to the lack of z axis support in mumble and a bug where passing a certain height and you can hear everyone force centering. Not fun. |
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#6 |
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trouthfully, i have not had much experiance with freandly cas, other then on baracuda, i have had called in rockets attack, and the cas helos strike the north rock and take out the fob there, allowing me and the squad to move in and cap, then the trans helo's bring in the crates, and we build up all the firebase and crap and hold the point =)
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#7 |
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PR Documentation Manager
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In 0.9 I had mainly good experiences with it. On 2 rounds of Silent Eagle we were able to destroy 1 or more enemy tanks by calling our local pilot using the in-game CAS request system.
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#8 |
![]() Join Date: Apr 2009
Posts: 652
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In .87 generally infantry being idiots and not giving grids or telling us what it is when they laze, just spamming "Sending laser target now" over and over.
I've yet to fly CAS in 0.9. Hopefully it will be better. |
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#9 |
![]() Join Date: Apr 2009
Posts: 1,417
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I'm pretty sure the CAS request system has been revised, which is a godsend for A-10 pilots and the guys on the ground alike.
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#10 |
![]() Join Date: Aug 2008
Posts: 684
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i remember that before .9, people were always spamming "LAZING TARGET", without actually lazing the target (you know, pressing fire). This meant i would swoop in, not find a target, abort, fly back to carrier and type: "press fire when using gltds to actually laze a target". This meant I would need a second run, by which time every AA around that area was manned and ready...
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