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Old 02-14-2010, 03:20 AM   #11
ankyle62

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Default Re: Clarification On Insurgency Collaborator ROE

so it tells you now if you get shot out of the ROE?
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Old 02-14-2010, 04:40 AM   #12
[R-DEV]Spearhead
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Default Re: Clarification On Insurgency Collaborator ROE

Quote:
Originally Posted by joethepro36 View Post
Something I've yet to see answered:
If you drop your kit on insurgency as the insurgent faction then you can be shot after a minute.
Does this apply to hamas and taliban?

Only is implemented for Iraqi insurgents as of 0.909

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Originally Posted by ankyle62 View Post
so it tells you now if you get shot out of the ROE?
Yes. You will get a message telling you what happened (Arrested, Shot in ROE, shot outside of ROE)


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Old 02-14-2010, 05:51 AM   #13
joethepro36

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Default Re: Clarification On Insurgency Collaborator ROE

Thanks for the answer, spearhead. I was almost going to try it out in a server to check.
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Old 02-14-2010, 08:05 AM   #14
roadrunner
Default Re: Clarification On Insurgency Collaborator ROE

I was wondering on this issue today as i was playing sniper class.

I killed the white civvie due to him using optics and having medic bag out, but i got a negative 100 score.

As being in the forces i thought as he was very clearly a "dicker" i have clear rights to engage him and take him out.

can somone tell me why dickers are allowed not to be killed even when they confirmed?
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Old 02-14-2010, 08:51 AM   #15
killonsight95
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Default Re: Clarification On Insurgency Collaborator ROE

he didn't use his medic mag therefore he was outside the ROE


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Old 02-14-2010, 10:23 AM   #16
Feriluce
Default Re: Clarification On Insurgency Collaborator ROE

Quote:
Originally Posted by roadrunner View Post
I was wondering on this issue today as i was playing sniper class.

I killed the white civvie due to him using optics and having medic bag out, but i got a negative 100 score.

As being in the forces i thought as he was very clearly a "dicker" i have clear rights to engage him and take him out.

can somone tell me why dickers are allowed not to be killed even when they confirmed?
So IRL you are allowed to kill unarmed civilians because they have a set of binoculars and patch up wounded ppl?
Not reeeaally sure thats how the RoE goes.

Quote:
Originally Posted by killonsight95 View Post
he didn't use his medic mag therefore he was outside the ROE
He did use his medic bag(as it was said in the post). However, that doesnt mean he can be shot.
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Old 02-14-2010, 05:38 PM   #17
Meester
Default Re: Clarification On Insurgency Collaborator ROE

Thanks for the replys. I should have looked more closely at the manual as resusitate meant medic bag to me as well for some reason

So resusitate & epipen out = they can shoot, while medic bag out = no they cannot shoot.
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Old 02-14-2010, 10:01 PM   #18
mat552

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Default Re: Clarification On Insurgency Collaborator ROE

Quote:
Originally Posted by roadrunner View Post
can somone tell me why dickers are allowed not to be killed even when they confirmed?
Because as sure as you are that the bunnyhopping body in your crosshairs is up to no good, and very probably a valid target, the nagging .01% that isn't sure is the part that causes you to be punished.

When you see these "dickers", tag them once in the leg to occupy their time. If they persist, shoot them once again. The trick is to force them to keep themselves med'd up and unable to harm/annoy/inform on you.

Also, as some of you may remember, I used to have a habit of knocking civvies off left and right. Aside from one (really, really bad) spree the first day .9 came out, I have only killed 2 civves in 7 rounds in ins! (One of which thought bunnyhopping in front of a group of 2 rpg gunners and 2 al quids gunners would protect the 5 of them from a bradley.)

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 02-14-2010, 10:04 PM   #19
sparks50
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Default Re: Clarification On Insurgency Collaborator ROE

What if they bleed to death because of your one wounding shot, wouldn't you get a kill?

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to be more open and vibrant and mad.

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Old 02-14-2010, 10:34 PM   #20
mat552

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Default Re: Clarification On Insurgency Collaborator ROE

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Originally Posted by sparks50 View Post
What if they bleed to death because of your one wounding shot, wouldn't you get a kill?
You do get credit if they bleed out. (Credit in this point being a bad thing.)

But I've never met anyone who would, nor would I personally, let themselves bleed out if they could stop it. Mostly because the bleed out effects are terribly annoying. Perhaps if you feel like spiting the soldier who shot you, but it's a long way to go to bleed out, and if you do ANYTHING that makes you a valid target, I think you help the coalition when you bleed out, seeing as a shot to the leg left untreated can take 50-60 seconds to bleed out.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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