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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Jul 2009
Location: Sandy Eggo
Posts: 554
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so it tells you now if you get shot out of the ROE?
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#12 | |
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PR Documentation Manager
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Quote:
Only is implemented for Iraqi insurgents as of 0.909 Yes. You will get a message telling you what happened (Arrested, Shot in ROE, shot outside of ROE) | |
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#13 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
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Thanks for the answer, spearhead. I was almost going to try it out in a server to check.
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#14 |
![]() Join Date: Feb 2010
Location: london
Posts: 6
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I was wondering on this issue today as i was playing sniper class.
I killed the white civvie due to him using optics and having medic bag out, but i got a negative 100 score. As being in the forces i thought as he was very clearly a "dicker" i have clear rights to engage him and take him out. can somone tell me why dickers are allowed not to be killed even when they confirmed? |
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#15 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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he didn't use his medic mag therefore he was outside the ROE
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#16 | |
![]() Join Date: Mar 2009
Posts: 329
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Quote:
Not reeeaally sure thats how the RoE goes. He did use his medic bag(as it was said in the post). However, that doesnt mean he can be shot. | |
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#17 |
![]() Join Date: Jul 2007
Posts: 153
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Thanks for the replys. I should have looked more closely at the manual as resusitate meant medic bag to me as well for some reason
So resusitate & epipen out = they can shoot, while medic bag out = no they cannot shoot. |
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#18 | |
![]() Join Date: May 2007
Posts: 855
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Quote:
When you see these "dickers", tag them once in the leg to occupy their time. If they persist, shoot them once again. The trick is to force them to keep themselves med'd up and unable to harm/annoy/inform on you. Also, as some of you may remember, I used to have a habit of knocking civvies off left and right. Aside from one (really, really bad) spree the first day .9 came out, I have only killed 2 civves in 7 rounds in ins! (One of which thought bunnyhopping in front of a group of 2 rpg gunners and 2 al quids gunners would protect the 5 of them from a bradley.) | |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#19 |
![]() Join Date: Jul 2008
Posts: 950
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What if they bleed to death because of your one wounding shot, wouldn't you get a kill?
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Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad. -Jim R. Rock, Paper, Shotgun. |
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#20 | |
![]() Join Date: May 2007
Posts: 855
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Quote:
But I've never met anyone who would, nor would I personally, let themselves bleed out if they could stop it. Mostly because the bleed out effects are terribly annoying. Perhaps if you feel like spiting the soldier who shot you, but it's a long way to go to bleed out, and if you do ANYTHING that makes you a valid target, I think you help the coalition when you bleed out, seeing as a shot to the leg left untreated can take 50-60 seconds to bleed out. | |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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| Tags |
| clarification, collaborator, insurgency, roe |
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