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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Apr 2009
Posts: 1,417
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Well, the BMP3 and the Bradley seem to be very powerful and capable vehicles, but I have no idea how to really use them.
Tanks in PR seem to just waddle off on their own, so there is little point in carrying infantry, because then you just get raped by LAT and other tanks, so you really can't perform your job unless you are the only armor asset in town. In Kashan, you can't really help out in direct support of infantry, functioning as cover, because you can't get in the bunker complex in the first place. You'd still be ripe for getting ambushed. If you decide to try to save your hide and stay with the tanks, you're pretty much useless and you are just a mini-tank with some seats inside. The obvious answer seems to be "get the tanks to stay with you," but in pubs we know this is absolutely impossible. |
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#2 |
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Banned
![]() Join Date: Jun 2009
Location: Burlington, ON
Posts: 108
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A BMP or Bradley are DEADLY inside the bunker on kashan. Just get there first, engine off and wait for unsuspecting enemies to walk into your crosshair. On Silent Eagle you just need to be patient and let the team do the work. If you have a bad team it's tough but if you're getting intel relayed to you you can make good decisions on where to go and what to do.
The bottom line though, is you need to be fast, and hit your shots. If you whiff on AT, they're going to kill you. And now that there are 3 tow's per map, the threat of AT just got that much more severe. I find the best BMP/Bradley crews are ones that are experienced, and have good aim. If you can't aim a gun don't use an IFV |
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#3 |
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I find their best role in Kashan is to be like a big humvee for a squad. Ferry them places, engage stuff they see, & take the fire they would be taking, if you weren't there.
http://www.youtube.com/watch?v=5LM6POzvLBg |
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#4 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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One of the tactics I have had success with is carrying an AT team inside the AFV (Armored Fighting Vehicle.) Hiding behind hills and dropping of the AT team to cover your back. You can pop up and get enemy Armor from the rear and then disappear before they can find your firing position, if you relocate after every shot you can keep that going for a long time.
But you have to have people willing to just sit and cover your rear. Which can get boring, but the plus in this tactic is if the AFV is taken out, the AT team can engage the Armor. Normally the Armor isn't expecting another shot. Works for me. |
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#5 | |
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Banned
![]() Join Date: Jun 2009
Location: Burlington, ON
Posts: 108
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#6 | |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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Quote:
If you can position yourself that you cut of enemy Armored assets before they reach the objective your guys are on. It's easier for your guys to take the object. Whenever I play, whether Armor or Infantry, we try do effect delaying actions on the enemy. Which when we do it well our team can get 2 flags to the enemy's 1. But you have to have a good team behind you or else the enemy eventually overwhelms you before you team does anything. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 |
![]() Join Date: Apr 2009
Posts: 1,417
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Well, on large maps, I've found the following is a GREAT idea, and got us to win on Yamalia on the Russian side, 252-0:
I'm trying to get together some tactics to soundly win maps like Qinling, Kashan, etc. It seems like the key is that you have a squad that is 1 APC/IFV/vehicle, 4 infantry as standard. At the start, GET INTO THE VEHICLE, AND GET GOING. Rush the flag. As soon as you enter the cap zone, gunner stays in his seat, but everyone else jumps out to help with the cap. Keep rushing. If you do it right, you should be able to blitzkrieg your way through. If you have two or so squads doing this, you should be able to cap INCREDIBLY fast. As long as you just have a firebase or two per flag, you are pretty much assured to control the flags. The people who lag should focus on defending the objective that you just captured. As soon as you reach an objective, then you use your IFV as a breakthrough weapon. Spray MG everywhere, use up your HE autocannon, clear it all out. If there's tanks on the map, ensure that they take out enemy armor for you. |
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Last edited by Hunt3r; 02-13-2010 at 02:55 AM..
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#8 |
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Well said hunter. The BTR-80A mechanized squad is absolute domination: we had 2 of them on Yamalia and capped the Canadians back to their 2nd last before they got their act together.
The BTR-80 tends to do the roll better than any other APC, I think due to the maps its on (Iron Ridge dominates as well). Its much harder to go mechanized on maps like Fools due to the bottlenecks for the Warrior, and on 100% city maps (Fallujah) and Insurgency maps, bar Karbala with the Stryker. |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#9 | |
![]() Join Date: Apr 2009
Posts: 1,417
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Can anyone say? | |
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#10 | |
![]() Join Date: Apr 2009
Location: london
Posts: 92
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Quote:
So we're back to "zerging" is a great tactic?...............hmmmm. | |
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| Tags |
| bmp3 or bradley, tactics |
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