|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 | |||
![]() |
Quote:
Quote:
Quote:
| |||
|
Sheath no sword;
Lower no shield; Lack no vigilance. |
||||
|
|
|
|
|
#12 |
![]() Join Date: Sep 2009
Location: Muttrah City
Posts: 76
|
I think the AR kit is fine as it is. Use suppressing/cover fire with one or two SM's to occupy his attention and have the rest of the squad flank around him. If you go head-to-head against an AR, you deserve to get filled with lead. Sometimes in large open areas the deployed AR kit has a HUGE advantage with firepower and deviation/accuracy, but that's just the way it goes. I used to think that the AR kit was a little overpowered...until more ppl started adapting successful strategies against it.
The AR kit offers a new dynamic obstacle on the battlefield that I think adds to the whole chaotic experience of war. The balance is perfect imho, just use your squad. Kasp |
|
Fav. Kit: Medic
|
|
|
|
|
|
|
#13 |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
|
Suggestion in disguise?
I think the AR is perfect now, is balanced all around in my opinion. Even if it does have too much or too little recoil undeployed, its still not that accurate up to ranges of about 50 meters. |
|
|
|
|
|
#14 |
![]() Join Date: Jan 2010
Posts: 22
|
How do you change to scope or not on AR ?
|
|
|
|
|
|
#15 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
|
I am very glad that the developers have done in 0.909 the LMG like support of infantry and suppress the enemy, and not a sniper rifle, as in 0.874. And new deploy sistem is great and realistic. Thanks.
|
|
|
|
|
|
#17 |
![]() Join Date: Sep 2008
Posts: 210
|
Weapons are fine.
It sort of annoys me when I'm playing and someone from my squad starts whining about, say, "how different - or worse - the rifles are". Why don't these guys save the time they spend complaining and use it to LEARN how to play? To get some skills? The gameplay relies on ability developed by the player. Don't blame the game; blame yourself. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| automatic, rifle |
| Thread Tools | |
| Display Modes | |
|
|