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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 | |
![]() Join Date: Feb 2007
Location: The Islamic Emirate
Posts: 1,386
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Quote:
Well done. Sounds really interesting. I think I might have to join that one when it's up. | |
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Project Reality's Official Self-Appointed Anti Tank Guru
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#12 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Well I just hope that if I come in at a bad angle the afterburner will get me out of it.
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#13 | |
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Forum Moderator
![]() Join Date: Mar 2008
Location: Wales - UK
Posts: 584
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Quote:
(please, please please) | |
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#14 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,079
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#15 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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Last edited by Elektro; 02-09-2010 at 03:43 PM..
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#16 |
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PRSP Manager
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#17 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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Can we get a DEV to clarify any answers here? The vehicles seem to spawn much faster than in multiplayer. maybe just because there are more of them?
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#18 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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there ya go. my post was too slow.
thanks DEV |
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#19 | ||
![]() Join Date: Feb 2009
Posts: 1,462
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AAS normal jets: 20 minutes COOP normal jets: 5 minutes COOP bot jets: 1 minute Quote:
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#20 | |
![]() Join Date: Mar 2007
Posts: 584
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A little guide to get normal Aircrafts in a coop game.
Go to Battlefield 2/mods/pr/levels/kashan_desert. Make a copy of the server.zip for a backup. Open the original server.zip. Go to GameModes/gpm_coop/64. Open the GameplayObjects.con with Notepad. Edit vehicle spawns: Remove the _sp to get a normal multiplayer aircraft. You can also change it to any vehicle you want when you know the exact name like "us_the_chinook". Decrease the numbers to get a lower spawntime. (measured in seconds) Quote:
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Last edited by l|Bubba|l; 02-10-2010 at 06:52 AM..
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| aircraft, map, training |
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