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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
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My biggest question is, why does it happen so rarely?
Really, unless the server is filled with people using mumble, there is a huge lack of inter-squad teamwork in PR. It's apparent in AAS, but not as much as insurgency mode. In AAS the flags force the squads together somewhat, but in insurgency you will constantly see squads off on their own, or multiple squads attacking the same cache from different angles, or half the team on one cache, and half on the other, etc. And now with the new rallypoint system, we're seeing lots of individuals trickling out of the main or an FOB, alone, walking towards their SL or even just the objective. I don't want to turn this into a discussion about team tactics, but i think it's fair to say that you only have strength in numbers. So why would a squad leader not chose to regroup with the rest of its members, or even to support another squad for the duration? Why is it more appealing for perfectly good squad leaders to take their 6 guys and go off on their own? I said 'unless the server is filled with people using mumble' because when most of the people on the server have mumble, they tend to stick together so they can talk to each other. But does that mean people stick together because they can talk? Or that they stick together so they can talk? Because we've got the ability to communicate with other teammates(who are not in our squad) by using the radio commands. So I tend to believe people just stick together to make use of the features mumble adds, the added teamwork tactics are just an added bonus. Am I wrong here, is the lack of voice communication the ONLY thing keeping inter-squad teamwork from happening? This is not a rant thread, and I don't want to hear that I need to find a better server. I'm genuinely interested in the thought process that leads to the gameplay(that i've described above) we see in the majority of servers. I'm mainly looking for replies from people who regularly lead squads, but anyone is welcome to give their input. |
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#2 |
![]() Join Date: Oct 2007
Location: The Nevada wasteland
Posts: 49
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Right now the servers are inundated with noobs I played in an APC squad and the driver of my APC just decides to start driving all over the place. This was on silent eagle and we were in a BTR..... and then promptly got killed. I asked him what he was doing and he said looking for stuff to kill......
However I was able to shoot down two Chinooks with the BMPs ATGM 9M117. Which almost made up for the overwhelming amount of noobs on the server. Cant remember which server it was though. I think it was one of the Virginia servers. |
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#3 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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Eh... it's kind of a mess right now. I've given up on playing a good round on muttrah or barracuda atm, as the rate at which the marines lose tickets due to choppers is just unsustainable. I've tried leading a squad and then following another squad around but even that hasn't worked too well. A lot of people are joining a squad just to get access to kits, and after they get them they typically go off and do their own thing. There are people who are actually trying to learn the game, I'm not trying to generalize here, but it takes so few people to ruin a round for one side on a lot of the maps.
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#4 | |
![]() Join Date: Oct 2007
Location: The Nevada wasteland
Posts: 49
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#5 |
![]() Join Date: Aug 2009
Posts: 533
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yeah, it is a real problem. Mumble has been flaunted around as the "answer", but I'm really not much of a fan. what pubbies really need is a competant commander who's not only willing to place arty fire, but organize platoon-level movement. probably unrealistic, but you can't expect squad leaders to have both a good tactical sense of their position while doing serious inter-squad strategizing.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This was your thread To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is your thread now ---------------------------------------- Celestial1: I shall call you "S:/" or "S drive". |
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#6 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Part of the problem is that many people who lead squads are either unwilling or unable to communicate with other SLs. On a lot of servers I'll propose that my squad defend the current flag and the other squads attack, and the response I'll get is something like "STFU n00b, who made you comm?". That attitude is a big problem, and it's nothing new.
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[R-CON]creepin - "because on the internet 0=1" |
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#7 |
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PR Coder Team
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If everyone was in mumble there would be dramatically less issues with all this stuff. Any decent person will stop doing something stupid if someone else is up front with them in mumble about it. Its just a shame it cant be integrated...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#8 |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,432
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#9 |
![]() Join Date: Jul 2009
Posts: 44
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This has everything to do with the new rally system.
Project Reality tries to do too much as far as "realism" goes without the rudimentary communication required for such inter-squad cooperation. I feel like inter-squad communication came naturally with rally points, because the emphasis was on coordinated attack instead of coordinated defense (which in general no one really cares about). There is a lack of cohesion because there are way too many things to do for the whole team, lack of communications and squads usually do not have a solid generalized strategy. Balancing the defense and assault aspects creates big cracks in the team. |
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Change the Rally System back to how it was in 0.8!
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#10 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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There's just a lack of servers that actively enforce teamwork around. Sure, there are a couple of servers but in relation to the total amount of players it simply isn't enough. I can only suggest that if you play on a server where teamwork is lacking you suggest to admins that they try to enforce teamwork better and also advertise/enforce mumble. The first thing to do however, is to make the first move; try to communicate with other SLs, start doing some logistics yourself, go commander, etc. If none of that works and there's no progress with admins then just abandon the server for good.
Also, Reality Teamwork has an additional server up at the moment to try to deal with the demand so if you find no good servers and can't get into the ones you want you should try to seed that server and get it going. EDIT: Oh, go away offmason. The only thing the new rally system did was remove the crux that non-teamwork oriented players depended on. Now that they suddenly are without it they freak out, like you are doing. |
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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| intersquad, teamwork |
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