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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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I misread what you said and edited.
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#22 | |
![]() Join Date: Jul 2009
Posts: 44
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badmojo420, what do you think?
Back in .8, as a SL I would commonly leave my rally near the rally of another able squad. I believed that strength in numbers was a good strategy. I would usually try to group up with other squads on the map and provide them support by following or covering their flank. With the new patch, if you help out another squad in a fire fight... you may very well have to experience the inconvenience of walking for years. Hence, I rather go my own way -- because some squads attract fire more than others. I don't feel like helping - because my squad-mates will pay the price; ie: exercising their internet legs. Quote:
The point is, PR is arguably going to continue on. However, I just do not think this recent patch has retained the quality of game play in past builds. From what I've seen, many... many agree. I came here in response to the OP's question. I gave my opinion. I believe that inter-squad cooperation took a hit with the new rally system. | |
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Change the Rally System back to how it was in 0.8!
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Last edited by offmason; 02-09-2010 at 03:10 AM..
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#23 |
![]() Join Date: Mar 2009
Location: San Diego, California
Posts: 59
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Personally I think the new rally system has boosted the teamwork ingame to a much higher level than before. That being said I think that topic is a little to hot right now and isn't for this thread.
The way I see it is, your always going to get alot of n00bers with the release of a new build. The problem here lies in getting these n00bers to understand how the game works and the way it is ment to be played. Yes training servers helped me learn how to fly and drive, but that was about it, once in an actual server you have to learn as you go. The responsibility of teaching and making sure these new guys follow the rules lies directly in the hands of the admins, I think. Too many times have I gone into a server and complained about one squad just constantly wasting tickets and assets trying to do something on the other side of the map, and gotten the response of, "Well their not really breaking any rules so we can't do anything." One problem used to be that it was really hard to admin a PR server because the admin really couldn't be there to see what was going on. What could have been a swift kick to the butt turns into a globalchat arguement and a gameplay meltdown of massive proportions. With .9 now out and the specator mode in use I think the admins need to take some time out of gaming themselves and invest it into admining the server for a while, atleast untill all the n00bers have been properly trained and theres not as many of them. As far as mumble goes.. I think it should be a damn requirement for everyone playing the game. I don't know how I survived PR without mumble but the diffrence in inter-squad work DRASTICALLY changes between those people in mumble, and the "mumbleless." |
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1st two squads are CAS?.. Well isn't this just going to be a great game..
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#24 |
![]() Join Date: Feb 2010
Location: Goleta, CA
Posts: 2
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I've seen the new system in action, and it definitely makes things tougher if you're not prepared. Wait a month, tho, and youll probly see some change - SLs and SMs being more cautious, better use of transports, more ambush teams to nix the transports, etc.
In the end, it's too early to tell for sure, but in my opinion as an SL leading moderately smart groups the new system makes things better. Without an easy respawn, people are a lot less likely to risk their virtual necks, they call for medic and they finally wait before giving up. Theres plenty of 1337 players being asshats, but they'd be there anyway and the new system keeps them from wasting tickets so easy (at least till the helis and jets spawn). So yeah, it's got problems for sure, but people will probly learn to deal with them like they learned to deal with RPs in the first place. Try giving it some time before calling for the old RPs again. |
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#25 | |
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Quote:
I also lead a group of 18 men yesterday in Gaza Beach with Mumble + had a tank squad in sl channel... pure madness all the round apart from the times caches were very hard to find from the city area | |
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#26 | |
![]() Join Date: Mar 2009
Location: San Diego, California
Posts: 59
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Quote:
Mumble is definatly the lifesaver of a crumbling team | |
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1st two squads are CAS?.. Well isn't this just going to be a great game..
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#27 |
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Banned
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In some ways mumble is a better version of the commander with some other nice features on top. If you're on a "mumble-less server", then go commander! ( Even better - go commander on a mumble server!
I realise that half the team will often ignore you, but you soon find out which squads they are, so you just concentrate on the squads that are willing to listen. Its great when you see the squads respond to your markers, and your teams fortunes are turned around. The UAV and area attacks are very useful too. |
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#28 | |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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If majority ruled or we listened to the masses over the fan's most things that separate PR from your mass-friendly games, wouldn't be here. But PR is never final, nothing stays untouched, not until the last DEV will it be final. We come up with and idea, test it with the testers team, hit it up with some beat testers and if all goes well we release. And for us the beta went well. Then we step back and let the tard and noob dust settle for a few weeks or months and then look at the how, when and why's and then re-evaluate where to go from there. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#29 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
Of course, only a few were as negative as you about the players that liked the changes. Maybe that is why you are getting such direct responses to your comments, sticking to the changes and not attacking those that disagree would probably go far. I love the changes to limit rallies, and I really hated the no rally at all initial test. | |
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My
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#30 | |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Players who just want to "shoot stuff" will deploy to any server with a free spot. | |
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