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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Jul 2009
Location: Louisville KY
Posts: 634
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well hopefully as the commander role becomes more and more enjoyable to play more people will use it correctly.
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#12 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Even with mumble on very good servers it does not happen often enough. Squads right now are like soldier in BF I.
Do the first step, if you move in on a flag, rally with another squadleader first and move in with 12 men. |
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#13 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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sometimes when the communication just isnt possible or friendly squads wont listen or say STFU, instead of trying, i just adapt to what their doing and use it to my advantage. so instead of asking him to flank the other side, i see he's going straight, i'll organize a flank from the other side in my squad.
^works a whole lot better than arguing with them. if they wont do it you do it, get the points for yourself and rub it in his face when his whole squad dies. |
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#14 | ||
![]() Join Date: Jul 2009
Posts: 44
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Quote:
Quote:
I have an opinion, and I will make it known. Whether you like it or not. | ||
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Change the Rally System back to how it was in 0.8!
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#15 | |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
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Quote:
As for the problem of inter-squad teamwork, it's quite simple. At the moment, both as a squad leader and as a squad member I have much to learn about the maps and the game mechanics. I find myself not knowing where a "safe" FOB position is or what the correct route of approach to an objective is. As those are critical functions of a game, it makes it very difficult to play. Inter-squad teamwork is reliant upon the basic knowledge and gameplay of an individual squad beforehand. I will gladly help out another squad and often request support and the like but it is the necessary tasks that come first. When I assault an objective I go through a mental list of criteria that I prefer to have before I am happy: 1) Is the defend objective actively defended? 2) Are my squad in one position, properly equipped and ready to move? 3) Do I know a way to get to the objective and how I will get there? 4) Do I have air/armour support on call? 5) Do I have supplies on call? 6) Is there a fellow squad working nearby that could help? My last priority as a squad leader is getting another squad on the horn to attack. This is not because it is important for my squad to work independantly on the battlefield, but because actively working with another squad is difficult, very difficult in fact. Without mumble, inter-squad communication consists of typing into teamchat what to do and how to do something. This is slow and doesn't amount to much. As this is a pub game I do not expect a commander skilled enough to relay information, so that isn't an option. I will usually ask other squads to do things but this takes time out of leading my squad, which is critical to my squad's success. Most of the problem stems from playing in public games. In a clan match where a high level of knowledge and proficency is required, the focus boils down to weapon skill and luck rather than teamwork and co-ordination. | |
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#16 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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I play RT normally, so dont have this problem due to the heavy mumble usage. I cant even player on other servers anymore, once you get use to having constant communication with all other squad leaders you cant go back. As for new RP system effecting it, well it just makes crap squad ineffective and they should pull there fingers out.
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#17 | |
![]() Join Date: Jul 2009
Posts: 44
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Quote:
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Change the Rally System back to how it was in 0.8!
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#18 |
![]() Join Date: Dec 2007
Location: Cardiff
Posts: 471
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http://www.realitymod.com/forum/f10-...-everyone.html
I'm not arguing about rally points in this thread, I've already said what I wanted in this thread already. |
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#19 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
Theres a reason why the forums have feedback threads, devs cant monitor the servers. | |
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#20 |
![]() Join Date: Jul 2009
Posts: 44
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Change the Rally System back to how it was in 0.8!
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| intersquad, teamwork |
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