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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
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So I was thinking about this today but I have yet to try it, if youve done it let me know how well it works.
Make a squad, have the squadleader {you} take an officer kit, and have atleast 2 other members {for a helicopter gunship} or 1 for a jet. Now you as the officer pick another squad to tag along with. Preferabbly a full infantry squad thats going to assault an important CP. Now even though direct communication with this other squad may not be the easiest thing in the world {unless you both have mumble, or relay info via the commander} You should be pretty aware of whats going on in the battle, whether theres more troops or armor coming from a different direction etc. Then you can mark targets and communicate via VOIP with the gunship/jet that is in your squad. Effectively making you a F.A.C {forward air controller} thats is attached to a squad. This way the other squad can have a full 6 man complement of infantry and you free up the slots that would be used for an aircraft. As a F.A.C you would not get right out into the fight, but hang back and mark targets. This can also be split up into 2 teams per squad. 2 F.A.C.s and 2 fully crewed gunships/jets. Also I know with version .9 theres been some changes to the way the marking system on the map works, so maybe theres an easier way of incorporating CAS than the way i described. Let me know what you think. |
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known in-game as BOOMSNAPP
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#2 |
![]() Join Date: Apr 2009
Location: Hartford CT
Posts: 15
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Yea i do this a lot when i am leading a CAS squad, it really works well having infantry in direct comms with CAS as you can get more targets and ake them out with more effective commuication, being able to mark exact positions with attack markers is an invaluable assest to any CAS squad, and id like too see more squads operating this way.
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#3 |
![]() Join Date: Feb 2008
Posts: 343
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On maps like Barracuda, I'd imagine that this'd work great for the USMC.
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Main Alias |TG-6th|Googol
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#4 |
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FACs should really be operating much more like snipers:
-They're stealthy, their only weapon should be a laser marker. -They have less going on (IE, no firefights) and can better direct communications. -They need to stay alive to be finding potential threats to their assets and targets to take out. -Two GLDT users (The SL and FAC) can cover more from different angles than from the same position. They gain nothing from attaching to a squad: -If a squad is taking fire, they too will be pinned down and unable to lase the target and take it out. -If mumble is available, neither party needs to be in close proximity if they use the SL radio system. -If no mumble, the non-FAC SL can still use his/her own GLDT and proper communications through text. An FAC is basically necessary in some form or another, even if it's just the commander relaying the filtered communications and markers to the squad. They need to have beyond the norm training in GLDT use (trust me, there's a lot to learn from that finicky thing), and need to be able to manage comms and time slots well. Giving an air contact, vehicle type, height, direction, location, climbing/descending infromation on an enemy plane within 10 seconds is specialized work that I've only seen capable of doing by a dedicated FAC, but get a good one and that bugger'll be out of the sky pretty quickly with any competent pilot. On that note though I guess I can agree with half of the OP. |
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#5 | |
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known in-game as BOOMSNAPP
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#6 |
![]() Join Date: Sep 2009
Posts: 241
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More people would be influenced to do this if you were to earn more points for spotting.
I had an excellent spotter on muttrah city one time, Me and my Gunner got around 76 kills total and won the round and my spotter only ended up with about 35 points which sucked for him because he was the reason we won the round. Another thing they need for the spotter is a buildable teloptic sight that increases view distance by 2x the regular distance. This would not only be awsome but it would kick the shit out of the other team and it would make the cobra more useful. |
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#7 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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With the commander now able to get out and run around, he is very well suited for this role. As an added bonus, he is capable of communicating with every squad without the use of mumble/TS, although those programs can definitely be helpful.
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[R-CON]creepin - "because on the internet 0=1" |
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#8 | |
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known in-game as BOOMSNAPP
' To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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