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Old 02-08-2010, 04:59 PM   #1
Default Feature Questions

Hello all

I´m playing PR since 0.7 and now there is the first thing/change that really annoys me and my clanmates:
The new Rally Point System, why did you change it ? Just let it be how it was. 60 secs duration time, only one placement before needing to rearmed etc etc ??? This doesn´t make sense, if it should improve "realism" !!!!
I wanted to post this in the PR 0.9 Feedback Thread, but i`m not allowed to, so sry

Greets Stogie
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Old 02-08-2010, 05:12 PM   #2
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Default Re: Feature Questions

we had a test of it and it was publicly known. the team has taken grand decisions before and we are confident that this is for the good of the mod. if you want to criticize the decision come with alternatives, ways to improve for new versions etc. because we are not going back.


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Old 02-08-2010, 06:07 PM   #3
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Default Re: Feature Questions

Quote:
Originally Posted by Stogie View Post
This doesn´t make sense, if it should improve "realism" !!!!
Please, elaborate.
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Old 02-09-2010, 12:36 PM   #4
Default Re: Feature Questions

Quote:
Originally Posted by [R-DEV]motherdear View Post
...because we are not going back.
"Sometimes it`s better to fall back than to move forward into something that we may regret later" My Squad Leader during my duty in the PzGrBat 4, 2nd Kp, 1 Plt
Ok, i always say "Never stop a running system", but...it`s your mod.
My Alternative:
# They never expire
# They can be placed even if there is a single enemy near, but if the RP gets destroyed, the SL has to rearm at a Forward Outpost, Command Post or Supply Depot
# If the SL want´s to place another RP, he either has to rearm at a Forward Outpost, Command Post or Supply Depot, OR he picks the old RP up !
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Old 02-09-2010, 12:42 PM   #5
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Default Re: Feature Questions

IMO Firebases simulate lines of supply and the flow of reinforcements much more accurately then do rally points. It means that reinforcements can only flow through an area where either

a) A logistics truck can drive

or

b) A helicopter can land


This makes a lot of sense to me, a lot more so than a magical point that can be placed anywhere...


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Old 02-09-2010, 01:13 PM   #6
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Default Re: Feature Questions

The rallypoint was shifted to its more "realistic" role of allowing a weakened squad to fall back, set a rally and allow its "dead" members to spawn back in as forms of reinforcements.

So now, the SL needs to be alive and the squad needs what, two living members in it? Then fall back, set a rally to let your buddies come back and resume operations. More realistic than having your squad trickle in one at a time and making the enemy go rally point hunting...


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Old 02-09-2010, 01:34 PM   #7

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Default Re: Feature Questions

The idea of not being able to respawn without running for 5mins, really makes you keep your head down during a firefight which is exactly what you would do in a real one...


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Old 02-09-2010, 02:29 PM   #8
Default Re: Feature Questions

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
The rallypoint was shifted to its more "realistic" role of allowing a weakened squad to fall back, set a rally and allow its "dead" members to spawn back in as forms of reinforcements.

So now, the SL needs to be alive and the squad needs what, two living members in it? Then fall back, set a rally to let your buddies come back and resume operations. More realistic than having your squad trickle in one at a time and making the enemy go rally point hunting...
Okay, you are right, didn`t see this from that point. At least someone who gave me a good explanation why RP´s have been changed. (no offense to others !)
BUT RP Hunting was fun
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Old 02-09-2010, 03:00 PM   #9

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Default Re: Feature Questions

Quote:
Originally Posted by Stogie View Post
Okay, you are right, didn`t see this from that point. At least someone who gave me a good explanation why RP´s have been changed. (no offense to others !)
BUT RP Hunting was fun
That and the fact that as strong as a defence would be, it would eventually collaps under the waves and waves of troops coming from nearby really points. Maybe it could be imrpoved , but for now this is the best option we have.

I am Alex
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Old 02-09-2010, 03:16 PM   #10
Default Re: Feature Questions

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
The rallypoint was shifted to its more "realistic" role of allowing a weakened squad to fall back, set a rally and allow its "dead" members to spawn back in as forms of reinforcements.

So now, the SL needs to be alive and the squad needs what, two living members in it? Then fall back, set a rally to let your buddies come back and resume operations. More realistic than having your squad trickle in one at a time and making the enemy go rally point hunting...
Not to be disrespectfull, but why would i want to do that? I have a medic, or in worse case a medic kit (ours or the enemy squads), so why on earth should i use a rally when i have medic kit? This assumems we live and win the fight, if we die it dosne't matter anyway since i can't place rally when dead.

That's the reason why i never used rally since the last patch, it has been nerfed to pointless since i always have a medic kit.

Don't take me wrong, i understand what you want the rally to function like, i am just saing that it fills the same role as the medic kit but does a worse job then it and make the current rally pointless.

So rally need another function then respawn wounded/dead comrades. My proposition is to make it a staging function. You can only place one which need to be rearmed like now, but last for 10 minutes. The point should be that before you know you are to assault an enemy location you can place the rally to assault from, but since you can't replace it or make a new one it is easyier to get rid of for the enemy.

And then you can't spamm rally points as you go as "lifelines" like before, so if your squad is taken out or have contact unsuspect you still die and have to respawn at firebase like now. Infact the more i think about it i really think the "lifeline" issue was the worse part of rallys, you could always place them so death did not matter even when taken offguard.
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Last edited by Sirex[SWE][MoW]; 02-09-2010 at 03:25 PM..
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