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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Feb 2010
Location: Upper Austria
Posts: 5
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Hello all
I´m playing PR since 0.7 and now there is the first thing/change that really annoys me and my clanmates: The new Rally Point System, why did you change it ? Just let it be how it was. 60 secs duration time, only one placement before needing to rearmed etc etc ??? This doesn´t make sense, if it should improve "realism" !!!! I wanted to post this in the PR 0.9 Feedback Thread, but i`m not allowed to, so sry Greets Stogie |
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#2 |
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PR:BF2 Developer
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we had a test of it and it was publicly known. the team has taken grand decisions before and we are confident that this is for the good of the mod. if you want to criticize the decision come with alternatives, ways to improve for new versions etc. because we are not going back.
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#3 |
![]() Join Date: Feb 2009
Location: Victoria
Posts: 993
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#4 |
![]() Join Date: Feb 2010
Location: Upper Austria
Posts: 5
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"Sometimes it`s better to fall back than to move forward into something that we may regret later" My Squad Leader during my duty in the PzGrBat 4, 2nd Kp, 1 Plt
Ok, i always say "Never stop a running system", but...it`s your mod. My Alternative: # They never expire # They can be placed even if there is a single enemy near, but if the RP gets destroyed, the SL has to rearm at a Forward Outpost, Command Post or Supply Depot # If the SL want´s to place another RP, he either has to rearm at a Forward Outpost, Command Post or Supply Depot, OR he picks the old RP up ! |
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#5 |
![]() Join Date: Feb 2009
Location: Upstate NY
Posts: 415
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IMO Firebases simulate lines of supply and the flow of reinforcements much more accurately then do rally points. It means that reinforcements can only flow through an area where either
a) A logistics truck can drive or b) A helicopter can land This makes a lot of sense to me, a lot more so than a magical point that can be placed anywhere... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. McLuv To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Paying for it is an issue of ethics to me; if I could torrent a membership to Tactical Gamer I would..." |
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#6 |
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PR Mapper Team
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The rallypoint was shifted to its more "realistic" role of allowing a weakened squad to fall back, set a rally and allow its "dead" members to spawn back in as forms of reinforcements.
So now, the SL needs to be alive and the squad needs what, two living members in it? Then fall back, set a rally to let your buddies come back and resume operations. More realistic than having your squad trickle in one at a time and making the enemy go rally point hunting... |
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#7 |
![]() Join Date: Jan 2009
Location: Capital of the Roman Empire
Posts: 529
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The idea of not being able to respawn without running for 5mins, really makes you keep your head down during a firefight which is exactly what you would do in a real one...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Though I Fly Through the Valley of Death, I Shall Fear No Evil. For I am at 80,000 Feet and Climbing.
71 usaf base (kadena, japan) |
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#8 | |
![]() Join Date: Feb 2010
Location: Upper Austria
Posts: 5
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Quote:
BUT RP Hunting was fun | |
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#9 |
![]() Join Date: Nov 2009
Location: Piatra Neamt
Posts: 63
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That and the fact that as strong as a defence would be, it would eventually collaps under the waves and waves of troops coming from nearby really points. Maybe it could be imrpoved , but for now this is the best option we have.
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I am Alex
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#10 | |
![]() Join Date: Jul 2009
Location: Kalmar
Posts: 63
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Quote:
That's the reason why i never used rally since the last patch, it has been nerfed to pointless since i always have a medic kit. Don't take me wrong, i understand what you want the rally to function like, i am just saing that it fills the same role as the medic kit but does a worse job then it and make the current rally pointless. So rally need another function then respawn wounded/dead comrades. My proposition is to make it a staging function. You can only place one which need to be rearmed like now, but last for 10 minutes. The point should be that before you know you are to assault an enemy location you can place the rally to assault from, but since you can't replace it or make a new one it is easyier to get rid of for the enemy. And then you can't spamm rally points as you go as "lifelines" like before, so if your squad is taken out or have contact unsuspect you still die and have to respawn at firebase like now. Infact the more i think about it i really think the "lifeline" issue was the worse part of rallys, you could always place them so death did not matter even when taken offguard. | |
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Last edited by Sirex[SWE][MoW]; 02-09-2010 at 03:25 PM..
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