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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
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PR Artwork Team
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Thanks for all the nice comments guys.
Do you guys have any feedback or suggestions for prspy? (other then sometimes poor performance which I will be looking into) |
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#22 |
![]() Join Date: Feb 2006
Posts: 217
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One thing is it does seem to take a while to fire up and get you joining a server and if a server is near capacity I can imagine you missing the slot because of the length of time it takes, is there anyway to shorten this?
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#23 |
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PR Developer
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Yeah, loading up PR into loading the map takes a while. I think the only way to shorten it, is to load up PR beforehand. Then find a server you want to join (in PR Spy), but join it through PR instead.
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Last edited by [R-DEV]AfterDune; 02-10-2010 at 07:52 AM..
Reason: Getting rid of "obvious" to avoid misunderstandings :p
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#24 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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PRSPY just about crashes my firefox as soon as I go there.
Upon opening firefox locks up for up to 10 seconds before its usable again, but clicking almost anything freezes again. |
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#25 | |
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PR Artwork Team
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Quote:
It is loading the player list, which can get up to 2000 players, and that can be taxing on some systems. | |
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#26 |
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PR Artwork Team
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I added a big change to PRSPY!
The url hash (#something) changes with what you are looking on a page, so in modern browsers, the back button will work, and, you can send people links like: prspy and that will go right to what you want. This means for instance that you can have a bookmark that goes right to your buddylist: prspy The format is #/tabopened/playerlistinfo |
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Last edited by GeZe; 05-18-2010 at 11:07 PM..
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#27 |
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PR Developer
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Now that's handy!
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#28 |
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PR Artwork Team
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I added map overview images! Just go to click a server and go to its details. Click on the map overview image to expand it.
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| Tags |
| direct, launch, prspy |
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