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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Apr 2009
Posts: 121
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...with the new insurgency rules? (7 caches worth 25 tickets each?) As it is it's fairly balanced, maybe slightly favoring brits, though I never minded since the other maps all favored Insurgency... but with this new mode... it'll be super easy for Brits to win. Which sucks cause it's my favorite
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#2 |
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Forum Moderator
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Well, you haven't played it so you don't know. No-one does and we will have to see how it plays out. I believe it will be absolutely fine, as evidence the last two Basrah rounds i've played have resulted in a 90-0 win for the insurgents so I see nothing wrong with tweaking it slightly to make it easier for BLUFOR.
Remember also that they will no longer have rallies, making it more difficult and reliant on teamwork. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#3 |
![]() Join Date: Oct 2008
Posts: 358
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I thought from the beginning that on these new rules an organised brit team will win everytime no matter how good the ins team is but i also trust the pr teams changes, i guess only playing time will tell what happens especially on basrah. The insurgents have tweaks and stuff aswell dont forget so sohuld should make for a very interesting battle.
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#4 | |
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So it's harder to play Insurgency now. Never mind. We haven't play it yet, so we shouldn't criticize the new gameplay. | |
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#5 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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On the other hand it also makes it harder for stubborn british squads to conduct siege warfare within the city and waste tickets with every wave.
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#6 | |
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Retired PR Developer
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If the brits are advancing hard, the tactic is to pull back leaving traps behind Brit armour dominating? destroy all the bridges then mine and IED the remaining crossings, they will RTB eventually Organised brit teams are fantastic against INS that try and play with blufor tactics, organised brit teams against an organised INS team that is actually using INS tactics is a very tough game, you can't get the buggers to fight, so you never have intel, you never can get a handle on where the RPGs are reloading, you end up sitting back at an FOB being mortared. But there is ofc a limit to how much asymmetrical tactics will make the map balanced. Balancing would probably take the form of changing how or what british assets spawn, however there will be no balancing until there is actually cause to balance from ingame data | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#7 | |
![]() Join Date: Oct 2008
Posts: 358
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#8 | |
![]() Join Date: Apr 2009
Posts: 121
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It's true I didn't consider the new RP rules... which actually in a way makes it both easier and more difficult for Brits. On the one hand, they can't sustain an attack as easily, if they're taking lots of casualties. But on the other hand, it FORCES them to pull back if they're getting overrun, and so lose less tickets than they would have otherwise. It'll be interesting regardless. I'm really looking forward to all the new insurgency maps we're getting! | |
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#9 | ||
![]() Join Date: Oct 2008
Posts: 358
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#10 |
![]() Join Date: Jul 2008
Posts: 181
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Nope, if anything, insurgents got a boost. Consider that they got:
Civlians are gonna be playing again, so you have more heals and acess to rooftops... Commanders can move again which means more of them which means MORE MORTARS... Also if someone wants a quick mortar he can simply take the commander position, accept it and then leave without having to sucide back to the command hideout... You can repair your vechiles again so that half broken technical is not just wasted... and you won't have to ride around on a bike that's one scratch away from exploding... Kits stay on the ground for a long time so now when some jackass gets sniped you can snag his kit instead of it going away for 5 minutes leaving you without rpgs... Brits have a LONG way to go from FOB's/spawn while you don't suffer from as much thanks to the defensive nature of the gamemode VS A bit more tickets for each cache and less cache's to find. Commander are there more often but will still have to sit at base for UAV so maybe there will be less of them on BLUFOR... maybe. So you see, Insurgents got boosted, and good thing too since it often was an excersise in frustration... |
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| Tags |
| basrah, ruined, v09 |
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