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Old 02-04-2010, 04:16 AM   #1
NoxNoctum
Default Won't Al Basrah be ruined in v0.9?

...with the new insurgency rules? (7 caches worth 25 tickets each?) As it is it's fairly balanced, maybe slightly favoring brits, though I never minded since the other maps all favored Insurgency... but with this new mode... it'll be super easy for Brits to win. Which sucks cause it's my favorite .
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Old 02-04-2010, 04:20 AM   #2
[R-MOD]Jigsaw
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Default Re: Won't Al Basrah be ruined in .9?

Well, you haven't played it so you don't know. No-one does and we will have to see how it plays out. I believe it will be absolutely fine, as evidence the last two Basrah rounds i've played have resulted in a 90-0 win for the insurgents so I see nothing wrong with tweaking it slightly to make it easier for BLUFOR.

Remember also that they will no longer have rallies, making it more difficult and reliant on teamwork.


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Old 02-04-2010, 04:41 AM   #3
Lan

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Default Re: Won't Al Basrah be ruined in .9?

I thought from the beginning that on these new rules an organised brit team will win everytime no matter how good the ins team is but i also trust the pr teams changes, i guess only playing time will tell what happens especially on basrah. The insurgents have tweaks and stuff aswell dont forget so sohuld should make for a very interesting battle.
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Old 02-04-2010, 05:29 AM   #4
K4on
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Default Re: Won't Al Basrah be ruined in .9?

Quote:
Originally Posted by NoxNoctum View Post
...with the new insurgency rules? (7 caches worth 25 tickets each?) As it is it's fairly balanced, maybe slightly favoring brits, though I never minded since the other maps all favored Insurgency... but with this new mode... it'll be super easy for Brits to win. Which sucks cause it's my favorite .
you forget that the brits will just have 60sec rallypoints. The rallypoint is just a chance to regroup now and not a continuously spawnpoint.

So it's harder to play Insurgency now.
Never mind. We haven't play it yet, so we shouldn't criticize the new gameplay.


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Old 02-04-2010, 05:49 AM   #5
Ghost1800

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Default Re: Won't Al Basrah be ruined in .9?

On the other hand it also makes it harder for stubborn british squads to conduct siege warfare within the city and waste tickets with every wave.

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Old 02-04-2010, 05:58 AM   #6
Rudd
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Default Re: Won't Al Basrah be ruined in .9?

Quote:
Originally Posted by Lan View Post
I thought from the beginning that on these new rules an organised brit team will win everytime no matter how good the ins team is but i also trust the pr teams changes, i guess only playing time will tell what happens especially on basrah. The insurgents have tweaks and stuff aswell dont forget so sohuld should make for a very interesting battle.
every action has an equal and opposite reaction

If the brits are advancing hard, the tactic is to pull back leaving traps behind

Brit armour dominating? destroy all the bridges then mine and IED the remaining crossings, they will RTB eventually

Organised brit teams are fantastic against INS that try and play with blufor tactics, organised brit teams against an organised INS team that is actually using INS tactics is a very tough game, you can't get the buggers to fight, so you never have intel, you never can get a handle on where the RPGs are reloading, you end up sitting back at an FOB being mortared.

But there is ofc a limit to how much asymmetrical tactics will make the map balanced.

Balancing would probably take the form of changing how or what british assets spawn, however there will be no balancing until there is actually cause to balance from ingame data


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Old 02-04-2010, 06:06 AM   #7
Lan

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Default Re: Won't Al Basrah be ruined in .9?

Quote:
Originally Posted by [R-CON]Rudd View Post
every action has an equal and opposite reaction

If the brits are advancing hard, the tactic is to pull back leaving traps behind

Brit armour dominating? destroy all the bridges then mine and IED the remaining crossings, they will RTB eventually

Organised brit teams are fantastic against INS that try and play with blufor tactics, organised brit teams against an organised INS team that is actually using INS tactics is a very tough game, you can't get the buggers to fight, so you never have intel, you never can get a handle on where the RPGs are reloading, you end up sitting back at an FOB being mortared.

But there is ofc a limit to how much asymmetrical tactics will make the map balanced.

Balancing would probably take the form of changing how or what british assets spawn, however there will be no balancing until there is actually cause to balance from ingame data
Exactly its going to be very interesting to see how this one plays out, its hard to sit here and try to see who will win because there is a counter offensive for every attack each team has. Like i just remembered mortars are no longer going to take caches out so they cant just hang back in e8 and call in strikes from the safety of an fob and supporting armour. Let the battle commence!!
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Old 02-04-2010, 08:01 AM   #8
NoxNoctum
Default Re: Won't Al Basrah be ruined in .9?

Quote:
Originally Posted by Lan View Post
Exactly its going to be very interesting to see how this one plays out, its hard to sit here and try to see who will win because there is a counter offensive for every attack each team has. Like i just remembered mortars are no longer going to take caches out so they cant just hang back in e8 and call in strikes from the safety of an fob and supporting armour. Let the battle commence!!
Mortars can no longer kill caches?

It's true I didn't consider the new RP rules... which actually in a way makes it both easier and more difficult for Brits. On the one hand, they can't sustain an attack as easily, if they're taking lots of casualties. But on the other hand, it FORCES them to pull back if they're getting overrun, and so lose less tickets than they would have otherwise.

It'll be interesting regardless. I'm really looking forward to all the new insurgency maps we're getting!
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Old 02-04-2010, 08:08 AM   #9
Lan

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Default Re: Won't Al Basrah be ruined in .9?

Quote:
Mortars can no longer kill caches?


Quote:
Updated Mortars/Artillery, they no longer damage ammo caches
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Old 02-04-2010, 08:13 AM   #10
White Rock

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Default Re: Won't Al Basrah be ruined in .9?

Nope, if anything, insurgents got a boost. Consider that they got:

Civlians are gonna be playing again, so you have more heals and acess to rooftops...
Commanders can move again which means more of them which means MORE MORTARS... Also if someone wants a quick mortar he can simply take the commander position, accept it and then leave without having to sucide back to the command hideout...
You can repair your vechiles again so that half broken technical is not just wasted... and you won't have to ride around on a bike that's one scratch away from exploding...
Kits stay on the ground for a long time so now when some jackass gets sniped you can snag his kit instead of it going away for 5 minutes leaving you without rpgs...
Brits have a LONG way to go from FOB's/spawn while you don't suffer from as much thanks to the defensive nature of the gamemode


VS

A bit more tickets for each cache and less cache's to find.
Commander are there more often but will still have to sit at base for UAV so maybe there will be less of them on BLUFOR... maybe.



So you see, Insurgents got boosted, and good thing too since it often was an excersise in frustration...
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