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Old 02-04-2010, 05:43 PM   #21
Doom721

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Default Re: Adapting to the new rally system

Well lets see...

Rallies are only a fall-back point
FOBs are more abundant and closer to eachother
Spawn time is decreased
Wounded to death timer is from 60s to 2min ( Right? )

So getting shot will more likely result in death, and more than likely result in spawning on a FOB fast - meaning were going to see a lot of "We need to take that FOB out!" moments instead of "Spread out find that rally point"

So expect some serious rage to those who waste log trucks during the release :P

( Hur de derp I got a big truck wonder what its for /bail out at full speed in enemy territory )


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Old 02-04-2010, 05:51 PM   #22
Gand877

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Default Re: Adapting to the new rally system

I think the Rally changes is a great idea. It should help concentrate engagements around FOB's which in the servers i've played in tend to generate some of the most fun firefights between infantry.

The only thing more fun than holding a FOB is storming one sucessfully as a team.
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Old 02-04-2010, 06:01 PM   #23
Snazz
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Default Re: Adapting to the new rally system

Quote:
Originally Posted by Doom721 View Post
( Hur de derp I got a big truck wonder what its for /bail out at full speed in enemy territory )
Don't forget to drop a HAT kit while you're at it.
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Old 02-04-2010, 09:11 PM   #24
Cassius

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Default Re: Adapting to the new rally system

You can build like 6 FOBs, so BUILD THEM. I hope it leads to a drop in the let somebody else do it, mentality.

As a squadleader if I have an objective, I will spend some time setting up, aka build an FOB or even 2 fobs, then move in on the objective.
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Old 02-04-2010, 09:32 PM   #25
combatwombat

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Default Re: Adapting to the new rally system

Lots of good suggestions about how to adapt to the rally point changes in terms of BLUFOR strategy. Have not seen any however on what these changes will mean for insurgent strategy.

As an insurgent, I for one will be trying to pull off coordinated attacks on FOBs, where I'll have some of my squaddies engage FOB defenders (assuming there are any) in a long-range firefight, while 1-2 others sneak up behind them with bomb car/ied. I have seen some insurgent teams pull off this kind of distract-and-backstab strategy to great effect on seemingly unstoppable armor squads back in the day on battlearena...

I don't think people are fully appreciating how difficult FOB defense may be against a capable insurgent team
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Old 02-04-2010, 09:49 PM   #26
Biggaayal
Default Re: Adapting to the new rally system

Quote:
Originally Posted by combatwombat View Post
Lots of good suggestions about how to adapt to the rally point changes in terms of BLUFOR strategy. Have not seen any however on what these changes will mean for insurgent strategy.

As an insurgent, I for one will be trying to pull off coordinated attacks on FOBs, where I'll have some of my squaddies engage FOB defenders (assuming there are any) in a long-range firefight, while 1-2 others sneak up behind them with bomb car/ied. I have seen some insurgent teams pull off this kind of distract-and-backstab strategy to great effect on seemingly unstoppable armor squads back in the day on battlearena...

I don't think people are fully appreciating how difficult FOB defense may be against a capable insurgent team
I would advise against building any FOB's as bluefor in insurgency mode. As bluefor you want to go in and out again fast and har, to get that cache. If you are in the phase where you need a firebase as a respawn, you'd probably better fall back, regroup and try again or elsewhere.

As an insurgent I LOVE when bluefor builds FOBs. Bombcars, bikes, mortars, infantry sitting in sandbags... It is an insurgency goldmine that is sure tto cost bluefor tickets, even if it is just the one guy that spawned in when you are about to destroy it.

I remeber fighting this whole-team-convoy on Karbala (-map) one day. They would be untouchable, but now and then they built a FOB. And sure enough, everytime they moved on, at least a squad size number of bluefor would just spawn in then, or for different reasons be left behind. I assure you they didn't have a chance against the 31 superbored insurgents, even with bigger guns and open desert between us and them.

Generally: Bluefor don't build.
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Old 02-04-2010, 09:49 PM   #27
Ironza

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Default Re: Adapting to the new rally system

Not too fussed about the change.

Only negative is in some situations there will be a further foot-trek.. but nothing worth complaining about.


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