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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Feb 2009
Posts: 1,462
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I'm interested to see how the player base will spread out over the 6 game modes:
- AAS - Insurgency - Skirmish - Vehicle Warfare - CnC - COOP Also considering some of those modes have multiple map variants (Inf, Std, Alt). Skirmish and CnC have been underplayed in 0.87, which is a pity regarding variety. |
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#22 |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 261
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i have no interest in playing skirmish because infantry only misses some of PR's greatest qualities like heavy fire support, CAS, etc; and co-op does not sound fun at all because human players are infinitely more fun to fight against than AI bots.
i kinda hope that the non-updated older maps will be discontinued at least for a while so i can really enjoy all the new stuff, which there is so muh of. i hope to see lots of CnC, vehicle combat, updated insurgency, and the new maps and factions/forces on the servers |
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Violence is power
In .308 we trust |
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Last edited by Meza82; 02-03-2010 at 10:40 PM..
Reason: typo
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#23 |
![]() Join Date: Jul 2006
Location: London
Posts: 1,016
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[OD-S] server is going to be running a nice mixture, because we all want to play the new maps, but sometimes it's nice to play the old ones too.
We'll probably be taking player suggestions too, so pretty much anything you want. |
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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#24 | |
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Forum Moderator
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Quote:
Remember lads that whilst there are some incredible new maps incoming pretty much every existing map that has remained from 0.874 has received a makeover, in some cases very extensively. The overall quality of PR's maps in 0.9 is extremely high, way beyond any previous version. Its all killer, no filler | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#25 | |
![]() Join Date: Feb 2009
Posts: 1,462
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Quote:
- Qwai (Fields, helicopters, lighting, view distance) - Fallujah (Bases, sidewalks & buildings, Tank) - Korengal (US Base) - Archer (Canadians, Chinooks, APCs) - Asad Khal (Israelis, APCs) No idea what's different about Ramiel but apparently something is, I imagine Fools Road is just back to how it was in 0.8 (Brits instead of Russians). So the following are probably same old for the most part: - Kashan - Qinling - Karbala (Tank) - Basrah - Muttrah - Jabal - Kozelsk - Barracuda (APCs) ^If one of those maps starts loading I'll likely hit ESC and join another server, at least until I've played enough of the other maps first. | |
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Last edited by Snazz; 02-03-2010 at 07:33 PM..
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#26 | |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 261
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Quote:
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Violence is power
In .308 we trust |
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#27 |
![]() Join Date: Mar 2009
Location: Redding, CA
Posts: 93
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uFear will be running on our CRAZY AZZ uFEAR PR server the following maps (all 64): Beirut, Muttrah, Asad Khal, Dragon Fly, Fallujah West (insurg), Gaza Beach (insurg), Iron Ridge (AAS), Iron Ridge (insurg), Lashkar Valley (insurg), Operation Barracuda, Operation Archer (insurg), Silent Eagle and Yamalia (let see if Canadians can beat Russians.)
The rotation order and maps will change based on demand and preference of our players. |
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#28 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#29 |
![]() Join Date: Apr 2009
Location: California
Posts: 489
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TacticalGamer would like to announce a special event to celebrate the release of this awesome new version of everyone's favorite mod!
Join us Friday, February 5th for an all-day password event! The password will be posted in the |TG| forums, in the rules thread, on Friday prior to the start of the event. We anticipate the event beginning Friday at 9am Central US (1500 GMT) and running until we collapse from exhaustion. Here's your rotation for the day: ![]()
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#30 |
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Banned
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Last edited by space; 02-05-2010 at 12:33 PM..
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