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Old 01-30-2010, 06:13 AM   #21
Truism
Default Re: Commando Sky diving.

Just give the pilots back their pistols so we can pretend to be Fallshcrimjagers properly.
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Old 01-30-2010, 06:39 AM   #22
Rangu

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Default Re: Commando Sky diving.

Quote:
Originally Posted by Truism View Post
Just give the pilots back their pistols so we can pretend to be Fallshcrimjagers properly.
That's pretty much the main reason they were removed.

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Old 01-30-2010, 06:55 AM   #23
Jedimushroom
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Default Re: Commando Sky diving.

[OD-S] have been trying out this tactic, it actually works very well on Muttrah.

Two helos, one drops a crate at top speed, the other flies stupidly high and you just jump out, it doesn't even need to fly away from the carrier. When you land at the crate, swap out pilot kits for LAT/grenadier or whatever, and wreak some havok...

I believe munchy even killed someone by landing on them, talk about death from above...

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Old 01-30-2010, 06:59 AM   #24
TmanEd
Default Re: Commando Sky diving.

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Originally Posted by rushn View Post
then it will be unfair for the other teamwho will be unable to shoot down the chopper
But it's all good, since they'll have a squad of parachutes in the sky pretty much asking people to shoot them.
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Old 01-30-2010, 07:43 AM   #25
rampo

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Default Re: Commando Sky diving.

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Originally Posted by Brummy View Post
Seems like a lame tactic imo
Well i did get kicked off UKWF whitout a warning because i was shooting my stinger from the huey


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Old 01-30-2010, 07:56 AM   #26
Truism
Default Re: Commando Sky diving.

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Originally Posted by Rangu View Post
That's pretty much the main reason they were removed.
So?
I used to take the pilot kit on maps that no one wanted to play, like Ejod in one version. At one point we had two MEC Pilot squads in tight formation in the city.

We all knew it wasn't realistic, but it didn't really hurt gameplay.

(Edit: yes, wrecking a game by having two largely unarmed squads not fighting ruined that game, but airdropping lightly armed forces didn't.)
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Old 01-30-2010, 08:20 AM   #27
Jedimushroom
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Default Re: Commando Sky diving.

Actually it really did hurt gameplay, especially back when the pistols were so overpowered [around 0.8]. You'd get whole squads of paratroopers jumping in, destroying the enemy with their pistols and then picking up their kits and messing everything up. It's not what the devs wanted, so they got rid of it.

Not to mention the fact that downed pilots were no longer trying to run away, but rather charging head on at the enemy, which made no sense whatsoever.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Old 01-30-2010, 08:59 AM   #28
Gielster
Default Re: Commando Sky diving.

This sounds good in text, but will not work out well in game. At least not in a pubby game. It is very 0mfg d3lta though.

Quote:
Originally Posted by Hunt3r View Post
You can see where that got them because we all knew who won the war.
See where that got them? It got them taking over almost whole of the European continent. They could have won the war if some things went only a little bit different.
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Old 01-30-2010, 01:27 PM   #29
combatwombat

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Default Re: Commando Sky diving.

Cost of blackhawk = 5 tickets
Cost of pilot = 1 ticket
Cost of 1 full squad of paradroppers = 6 tickets
Getting in the F2 position of your technical and gunning down a BH and 6 "1337p4r4dr0pp3rs" as they slowly parachute down to earth = priceless


I can't see this working well on ramiel. The good FOB locations are all in the north of the city (near the insurgent main where tech's spawn), and the view distance is very long - meaning all 6 of the "0mfg d3lta" paradroppers will be sitting ducks as they parachute (since it takes a minimum of 30 seconds in the sky to survive the drop). The one benefit of this strategy I see that nobody has mentioned yet is that you could get a squad and a FOB in the city without having to sacrifice a vehicle.

Also, $10 says that any squad of players willing to actually try this strat will fire the miniguns indiscriminately as they fly towards their target. Weeeeeeee so much for stealth
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Old 01-30-2010, 03:52 PM   #30
Shaihuluid

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Default Re: Commando Sky diving.

Quote:
Originally Posted by combatwombat View Post
Cost of blackhawk = 5 tickets
Cost of pilot = 1 ticket
Cost of 1 full squad of paradroppers = 6 tickets
Getting in the F2 position of your technical and gunning down a BH and 6 "1337p4r4dr0pp3rs" as they slowly parachute down to earth = priceless

heh: that's 12 tickets total Paradrops in urban environments like insurgency are just stupid. consider that the streets are swarming with cheap AK47 guerrillas in highly defendable positions, and you'll see why it's a poor strategy. Either the Paras airdrop on the cache (which = immediate death) or they drop a little ways away in a highly visible show that is clearly not stealthy. A humvee could manuever into the exact same position faster and with more firepower.

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