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Old 01-28-2010, 08:32 PM   #31
Spartan0189

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Default Re: Your views on what makes PR the mod to play

I think it's because..
- More weapons
- More Maps
- Larger maps
- Larger weapon selection
- More factions

Well, quite frankly, PR Hands down has so much stuff that makes it fun.


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Old 01-28-2010, 08:49 PM   #32
DaKillerFox
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Default Re: Your views on what makes PR the mod to play

Quote:
Originally Posted by Bringerof_D View Post
@dakillerfox: i think of it as the wait between rounds at all you can eat sushi
That's a good one, didn't think of that...


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Old 01-28-2010, 08:53 PM   #33
Exterior

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Default Re: Your views on what makes PR the mod to play

I think it is thew BEST, not only mod, but game....although it isnt technically its own game, it is. I have played many games and this one i love because its more teamplay, big maps, not run and gun, and straight up awesome...I love it

____Casualties many; percentage of dead not known; combat efficiency: we are winning!
— Col David M. Shoup, USMC on Tarawa, 23 Nov. 1943, in a radio message to MajGen Julian Smith, CG, 2dMarDiv, aboard USS Maryland (BB-46)
____Goddamn it, you’ll never get a Purple Heart hiding in a foxhole! Follow me!
— Capt Henry P. “Jim” Crowe, Guadalcanal, 13 Jan. 1943.

=ELH= Earths Last Hope
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Old 01-28-2010, 09:03 PM   #34
badmojo420
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Default Re: Your views on what makes PR the mod to play

I agree with most of the posts above, but i find what sets PR apart from other games is the fact that it's created by the people who play it. And I don't mean just the R-DEV and R-CON teams. But every suggestion, every comment & demand from the regular players is taken into consideration. It's truly a community driven game.
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Old 01-30-2010, 02:28 PM   #35
combatwombat

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Post Re: Your views on what makes PR the mod to play

Quote:
Originally Posted by badmojo420 View Post
I agree with most of the posts above, but i find what sets PR apart from other games is the fact that it's created by the people who play it.
Yeah, good point. I'd be amazed if John Riccitello has ever even played vBF2
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Old 01-30-2010, 03:39 PM   #36
boilerrat

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Default Re: Your views on what makes PR the mod to play

It had the best choice of insurgency warfare, as I like to kill infidels.
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Old 01-30-2010, 03:42 PM   #37
Shaihuluid

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Default Re: Your views on what makes PR the mod to play

Major reasons:
A) high-realism gameplay
B) Mature (generally) community playing
C) Team-oriented

really can't find this anywhere else outside of clans

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Old 01-30-2010, 04:33 PM   #38
myles

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Default Re: Your views on what makes PR the mod to play

I personllay think myself that this mod got very good was that the first people that played the MOD were teamworking people and played Bf2 and prehaps other games playing in a teamwork style

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Old 01-30-2010, 04:36 PM   #39
myles

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Default Re: Your views on what makes PR the mod to play

Quote:
Originally Posted by DaKillerFox View Post
I'm starting to see a trend here and I've been trying to put my finger on it. Because honestly, PR on paper sounds like a really boring game and yet I've been struggling for the last two months to rationalize why I am so addicted to it. It finally dawned on me after reading all of your guys' posts. Everyone says this game is intense, but why is it so intense? I mean sometimes you're running around the map for like 10 or 15 minutes before you even see an enemy and that doesn't even guarantee that you'll engage the enemy, especially if it's disadvantageous to do so. So what gives? Well, I think that's what it is right there, the waiting. That's what makes it so intense, because it builds up the anticipation for action, so when the action finally arrives, it is nothing short of heart-pounding. And if you die, yeah it sucks to have to respawn hundreds of meters away from it all and have to make it back, but that is also what makes it awesome. This is the reason why other games become boring and repetitive, because in other games, you just spawn and run around and kill someone or get killed and then respawn and do it all over again, which gets old fast. So the next time you guys are slowly creeping your way to the front lines in PR and you're getting tired of crawling through some forest, take a moment to savoy it, because it might get intense real quick. I know I will.
Ye thats exactley what i think

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Old 01-30-2010, 04:39 PM   #40
Rudd
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Default Re: Your views on what makes PR the mod to play

Quote:
Originally Posted by DaKillerFox View Post
I'm starting to see a trend here and I've been trying to put my finger on it. Because honestly, PR on paper sounds like a really boring game and yet I've been struggling for the last two months to rationalize why I am so addicted to it. It finally dawned on me after reading all of your guys' posts. Everyone says this game is intense, but why is it so intense? I mean sometimes you're running around the map for like 10 or 15 minutes before you even see an enemy and that doesn't even guarantee that you'll engage the enemy, especially if it's disadvantageous to do so. So what gives? Well, I think that's what it is right there, the waiting. That's what makes it so intense, because it builds up the anticipation for action, so when the action finally arrives, it is nothing short of heart-pounding. And if you die, yeah it sucks to have to respawn hundreds of meters away from it all and have to make it back, but that is also what makes it awesome. This is the reason why other games become boring and repetitive, because in other games, you just spawn and run around and kill someone or get killed and then respawn and do it all over again, which gets old fast. So the next time you guys are slowly creeping your way to the front lines in PR and you're getting tired of crawling through some forest, take a moment to savoy it, because it might get intense real quick. I know I will.
hehehe

also, PR is one of the few games with so many nice people with VOIP (at least on PC)

when you're waiting around people start to chat a bit, and 6 guys who might have never played before suddenly all laugh together at some joke or whatever.

its like the holy trinity of gaming Gameplay, realism and players.


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"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
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