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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Dec 2009
Posts: 129
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I'm starting to see a trend here and I've been trying to put my finger on it. Because honestly, PR on paper sounds like a really boring game and yet I've been struggling for the last two months to rationalize why I am so addicted to it. It finally dawned on me after reading all of your guys' posts. Everyone says this game is intense, but why is it so intense? I mean sometimes you're running around the map for like 10 or 15 minutes before you even see an enemy and that doesn't even guarantee that you'll engage the enemy, especially if it's disadvantageous to do so. So what gives? Well, I think that's what it is right there, the waiting. That's what makes it so intense, because it builds up the anticipation for action, so when the action finally arrives, it is nothing short of heart-pounding. And if you die, yeah it sucks to have to respawn hundreds of meters away from it all and have to make it back, but that is also what makes it awesome. This is the reason why other games become boring and repetitive, because in other games, you just spawn and run around and kill someone or get killed and then respawn and do it all over again, which gets old fast. So the next time you guys are slowly creeping your way to the front lines in PR and you're getting tired of crawling through some forest, take a moment to savoy it, because it might get intense real quick. I know I will.
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#22 |
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Gameplay, teamwork, and the community, nothing similar can touch Project Reality at the present time in my opinion.
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#23 |
![]() Join Date: Dec 2007
Posts: 401
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For me its simply the quick rate in which new releases come out and the PR Tournament. Every release is essentially a different game with all the gameplay tweaks so it stays continually fresh and the PRT is the best place for organized team play, which I enjoy.
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#24 | |
![]() Join Date: Apr 2008
Posts: 162
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#25 |
![]() Join Date: Oct 2007
Posts: 1,886
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I'm very simple and like all the things that go boom (mostly BOOM headshot)
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pepsi and cigarettes
Breakfast of champions All i know is my gut says maybe |
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#26 | |
![]() Join Date: Dec 2009
Posts: 129
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#27 | |
![]() Join Date: Dec 2009
Posts: 129
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#28 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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yeah the long wait definitely accounts for alot of it...
as for L4d you're kinda stuck with working with the guys so that doesnt really count as teamwork. Eve (thats the space ship one right?) that doesnt quite match up to PRs type of teamwork, in Eve it's more like you work with a business partner there's a direct reward for your working with this guy. where as PR teamwork has no such direct advantage @dakillerfox: i think of it as the wait between rounds at all you can eat sushi |
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#29 |
![]() Join Date: Jul 2009
Location: New York City
Posts: 2,426
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For me, it's the sheer similarity between what you see in real life conbat and what you see in PR.
I mean, how many of us didn't watch Black Hawk Down and then suddenly have an urge to go play Insurgency on Ramiel? The other day, I was watching something on the news about Afghanistan, and there was a short clip of some US soldiers huddled around a map, planning their move, and it reminded me of my squad in Korengal meeting at our rally point and planning how to move on the cache, as Strykers rolled past us on the road to their overwatch position. And when I was watching some combat footage of an Apache strafing some Taliban positions in action in Afghanistan, it looked exactly like the Apache back when it used to be on Karbala attaking some fortefied cache in the city center. Except that's in Iraq, of course. In short, whenever I see footage or pictures of real-life war, I don't think of 1337 fastropez or sniperz in Modern Warfare 2, I think of Project Reality. And also, the sheer scale of the battles and maps is very enjoyable, because there's always so much going on eveywhere. You can look across the Bunkers on Kashan Desert and see an A-10 strafing some BMPs, or watch a group of T-72s take out a repair convoy headed to some stranded Abrams. And the awesome thing is that unlike some action-centric FPS like MW:2, these aren't scripted events; it's people making tactical battlefield decisions to pursue victory. Which is one of the most realistc things about PR. I've had experiences where my squad has been going after some cache on Ramiel, when we just happen to run into some Humvees and they say over Mumble "The commander told us to go take out this enemy Hideout just up the road. Want to come along? We could use the help." And so we do, ad then afterward the Humvees come and help us get the cache. It almost reminds me of a single player FPS where you can assist friendly units with their objectives, except the difference is that in PR, every soldier you help is being controlled by an actual human somewhere. |
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#30 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Its quite sandbox-ish, not used to full extent tho...
And thats what i like, you can do pretty mcuh anything you want... military wise, ArmA has that, but the game is far from the quality of PR Friendly community, public teamwork, tension, action, variety... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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