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Old 01-28-2010, 02:20 PM   #11
combatwombat

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Default Re: Your views on what makes PR the mod to play

Most other shooters out there, from "next-gen blockbusters" like Crysis or MW2 to supposedly team-based FPS's like Natural Selection are really just about reaction times and being able to pull off headshots when turning around a corner. In other words, a spinal cord is all that is necessary to be good at them - higher brain function is basically superfluous. You can be uber1337 at these games simply by downloading an aimbot.

PR, on the other hand, has little to do with reaction times. An aimbot in PR will hardly do you any good. Playing it requires that higher brain function - you could say it's a "thinking man's game." Instead of reaction times, winning in PR is about having patience, leadership, and teamwork abilities...

Long story short there's no comparison between PR and any other tactical shooter out there. You could compare it to something like MW2, but even in this case the similarities are only superficial - at it's core, PR is unlike any other game out there (closest I can think of is maybe ArmA?)

Edit: Also I think it's worth noting that PR is the only game in existence to have an insurgency mode, as far as I know. Unique & endlessly entertaining form of gameplay, IMO.
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Old 01-28-2010, 02:44 PM   #12
Bringerof_D
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Default Re: Your views on what makes PR the mod to play

there is no reason...it just is

actual teamwork (on a good server), correct weapons for the armies and CANADIAN FORCES!!!!

Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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Old 01-28-2010, 02:58 PM   #13
HunterMed

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Default Re: Your views on what makes PR the mod to play

  1. balance between realism and playability
  2. no to very few bugs (in comparison to new games)
  3. teamwork happens often and works easily
  4. variety of gameplay types and maps
  5. seeing all branches working together (infantry, transport, air support, tank support etc etc)
=
perfect game
=
PR


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Old 01-28-2010, 03:33 PM   #14
_casualtyUR
Default Re: Your views on what makes PR the mod to play

the difficulty of the game appeals to me


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Old 01-28-2010, 03:38 PM   #15
Indian_Clay

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Default Re: Your views on what makes PR the mod to play

The generally mature demography.

Post count = IQ
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Old 01-28-2010, 03:41 PM   #16
John Doakes
Default Re: Your views on what makes PR the mod to play

Quote:
Originally Posted by gazzthompson View Post
its true tho, can you name a game where you can see the same amount of teamwork that happens on public servers for PR ? doubt it.

Ive played alot of games, and PR has the most teamwork in any game ive played. thats what makes it different, and thats what makes it "the mod to play" if you like that style.
Left 4 Dead and EvE Online just from the top of my head.
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Old 01-28-2010, 03:49 PM   #17
gazzthompson

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Default Re: Your views on what makes PR the mod to play

public l4d ? lol ive played l4d 1 and 2 extensively and no.

As for eve online, its tricky and not really comparative to a FPS.


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Old 01-28-2010, 03:53 PM   #18
Gunner4712

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Default Re: Your views on what makes PR the mod to play

Great factor is the tight knit community, the other part is the challenge of gameplay. Also, the fact that it is constantly updating with new and improved features. That really makes a big difference.


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Old 01-28-2010, 04:03 PM   #19
Staker

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Default Re: Your views on what makes PR the mod to play

The fact that I can take it seriously without yelling "Boom headshot!" once in a minute sort of appeals me.


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Ffuu.
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Old 01-28-2010, 04:09 PM   #20
Kaurava

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Default Re: Your views on what makes PR the mod to play

The community.
PR is one of those mods where I know I'll find some good, friendly and serious players to enjoy the game with.
Also, the maps (even if they're getting repetitive lately, which makes 0.9 more needed than ever for me), and the generally realistic gameplay of course.

"Some nerd did the math, and to dodge a bullet like that, those tits would have to break the sound barrier."
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