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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Apr 2008
Posts: 162
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Most other shooters out there, from "next-gen blockbusters" like Crysis or MW2 to supposedly team-based FPS's like Natural Selection are really just about reaction times and being able to pull off headshots when turning around a corner. In other words, a spinal cord is all that is necessary to be good at them - higher brain function is basically superfluous. You can be uber1337 at these games simply by downloading an aimbot.
PR, on the other hand, has little to do with reaction times. An aimbot in PR will hardly do you any good. Playing it requires that higher brain function - you could say it's a "thinking man's game." Instead of reaction times, winning in PR is about having patience, leadership, and teamwork abilities... Long story short there's no comparison between PR and any other tactical shooter out there. You could compare it to something like MW2, but even in this case the similarities are only superficial - at it's core, PR is unlike any other game out there (closest I can think of is maybe ArmA?) Edit: Also I think it's worth noting that PR is the only game in existence to have an insurgency mode, as far as I know. Unique & endlessly entertaining form of gameplay, IMO. |
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#12 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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there is no reason...it just is
actual teamwork (on a good server), correct weapons for the armies and CANADIAN FORCES!!!! |
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#13 |
![]() Join Date: Apr 2007
Posts: 1,215
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perfect game = PR |
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#14 |
![]() Join Date: Jun 2008
Posts: 104
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the difficulty of the game appeals to me
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#15 |
![]() Join Date: Nov 2008
Posts: 48
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The generally mature demography.
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Post count = IQ
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#16 | |
![]() Join Date: Jan 2010
Location: Kabul
Posts: 1
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Quote:
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#17 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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public l4d ? lol ive played l4d 1 and 2 extensively and no.
As for eve online, its tricky and not really comparative to a FPS. |
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#18 |
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Great factor is the tight knit community, the other part is the challenge of gameplay. Also, the fact that it is constantly updating with new and improved features. That really makes a big difference.
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#19 |
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The fact that I can take it seriously without yelling "Boom headshot!" once in a minute sort of appeals me.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ffuu.
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#20 |
![]() Join Date: Jan 2010
Location: PACA
Posts: 46
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The community.
PR is one of those mods where I know I'll find some good, friendly and serious players to enjoy the game with. Also, the maps (even if they're getting repetitive lately, which makes 0.9 more needed than ever for me), and the generally realistic gameplay of course. |
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"Some nerd did the math, and to dodge a bullet like that, those tits would have to break the sound barrier."
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