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Old 01-30-2010, 03:48 AM   #31
PepsiMachine

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Default Re: Question, Silent Eagle, Para Drop

Quote:
Originally Posted by [R-COM]BloodBane611 View Post
Person dies, helicopter/jet continues on. It's like running someone over with your humvee, but in the air
I've seen vBF2 collisions like that. Trust me, the jet didn't continue on


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Old 01-30-2010, 03:49 AM   #32
Bringerof_D
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Default Re: Question, Silent Eagle, Para Drop

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Originally Posted by Jigsaw View Post
Think of it as though you are jumping from a very high altitude (which you would do in actual combat) and when you spawn you have already been in freefall for several seconds, so it is time to pull the cord.

Tbh in my view a plane flying at the altitude that you spawn simply wouldn't be realistic.
lol unless players want to spend a minute or 2 staring at "nothing" while falling (because in BF2 after a certain altitude the ground fades away because of the "fog of war") thats pretty much the only option.

and you know if its even possible to place the spawn at a realistic altitude without players flying off the side of the map before its even close to time for them to open chutes

@pepsiMachine: yeah it used to work in BF1942 but in BF2 engine, just like in real life, smack into a human body with a tangle of para-cord and your aircraft is only gonna do one thing...fall.

Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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Old 01-30-2010, 04:25 AM   #33
Hunt3r
Default Re: Question, Silent Eagle, Para Drop

Quote:
Originally Posted by [R-COM]BloodBane611 View Post
Person dies, helicopter/jet continues on. It's like running someone over with your humvee, but in the air
Uh, having a guy run head on into me flying back to base suggests otherwise.
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Old 01-30-2010, 05:05 AM   #34
myles

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Default Re: Question, Silent Eagle, Para Drop

i dont think its a plane im sure its spawn i heard it somwhere

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Old 02-02-2010, 12:53 AM   #35
Cassius

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Default Re: Question, Silent Eagle, Para Drop

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Originally Posted by [R-COM]marcoelnk View Post
It is not a plane.
It is a simple moving spawn in the air which will be there all the time and switch its locations automatically.
Eeehi another marco that ammounts to 2 mark so far
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Old 02-02-2010, 12:57 AM   #36
shribey22

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Default Re: Question, Silent Eagle, Para Drop

Quote:
Originally Posted by Guardian[]B()b View Post
Looking forward to it.
Beats the heck out of that spawn bug on Kashan where players spawned 50 meters up and fell splat on the ground in Mec main.

Hopefully the spawn moves randomly enough to prevent AR duck hunting from below.
I read that the spawn moves in a pre-programmed route... so i guess once everyone gets used to the maps we'll see more AR spawn camping
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Old 02-02-2010, 01:02 AM   #37
chrisweb89
Default Re: Question, Silent Eagle, Para Drop

[QUOTE=Jigsaw;1247186]Think of it as though you are jumping from a very high altitude (which you would do in actual combat) and when you spawn you have already been in freefall for several seconds, so it is time to pull the cord.QUOTE]

Not 100% sure about this, but I'm pretty sure that in most combat parachuting the chute is pulled as soon as they leave the plane and not done from super high up(atleast in the non elite airborne units). I think only special forces and other similarly trained units do HALO jumps(High Altitude, Low Opening).
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Old 02-03-2010, 02:01 PM   #38
gx
Default Re: Question, Silent Eagle, Para Drop

Quote:
Originally Posted by Jigsaw View Post
Think of it as though you are jumping from a very high altitude (which you would do in actual combat) and when you spawn you have already been in freefall for several seconds, so it is time to pull the cord.

Tbh in my view a plane flying at the altitude that you spawn simply wouldn't be realistic.
I don't know about your country but with combat jumps now a days with infantry is 500 feet. and 1,250 feet in the school and that is considered high.
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Old 02-03-2010, 03:15 PM   #39
[R-MOD]Jigsaw
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Default Re: Question, Silent Eagle, Para Drop

Quote:
Originally Posted by gx View Post
I don't know about your country but with combat jumps now a days with infantry is 500 feet. and 1,250 feet in the school and that is considered high.
And the spawn is below both of these heights

Quote:
Originally Posted by chrisweb89 View Post
Not 100% sure about this, but I'm pretty sure that in most combat parachuting the chute is pulled as soon as they leave the plane and not done from super high up(atleast in the non elite airborne units). I think only special forces and other similarly trained units do HALO jumps(High Altitude, Low Opening).
Think we'd need a source on that tbh. Not saying you are wrong I just don't know any different and all I am saying is that the spawn simulates that you have already entered freefall and it is now time to pull the chute, not at what height you've dropped originally.


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Old 02-03-2010, 03:52 PM   #40
[R-DEV]marcoelnk
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Default Re: Question, Silent Eagle, Para Drop

Quote:
Originally Posted by myles View Post
i dont think its a plane im sure its spawn i heard it somwhere
i think you heard it two pages before


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