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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 | |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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With 0.9 """"imminent"""" (whatever that means)....and a lot of new stuff coming our way, what new stuff do you think is most important.
(to a mod, can you make a poll with multiple answers please?) - New weapons Remember when the M14 was introduced. Everyone wanted to use this weapon in game. The Quartermaster got spammed with requests for this weapon. "New" weapons are kinda rare these days, it are more a model update with other sounds/sights or animation. - New maps Quoting fuzzhead Quote:
Don't really know what to say here. Something about Stryker, Avenger, Challenger 2. You know, that stuff. - Gameplay changes PR Gameplay has greatly changed over the 5 years. APC spawnpoints got replaced with firebases. Squad-leader spawnpoints with rally points. Adding logistics trucks. AAS/AAS2/Insurgency/VIP escort. vBF2 is hardly recognizable. - Bug fixes Damn bugs. - New factions Adding a new faction to PR doesn't happen to often (yet). And a new faction is kinda a big package of everything. New maps/vehicles/skins/weapons ect. - Other Post below | |
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#2 |
![]() Join Date: Feb 2008
Posts: 2,239
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New maps. PR has always been great but the need for new maps is always there.
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#3 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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New weapons like that 81mm mortar introduced many months ago.
Along with more community submissions that get into the game. And the DEVs getting into the game with the players to hear reactions and gripes, even though they worked hard and want a break from the whole situation. |
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Last edited by boilerrat; 01-26-2010 at 11:50 AM..
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#4 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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"imminent" - this means something is about to happen
Anything to change the gameplay in small ways, to improve on it, and to keep the interest of the community. |
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#5 |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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The community not posting any feedback or suggestion threads for the first two weeks or so after a release.
Do that and the moderation team will stay content enough to allow your continued existance. |
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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#6 |
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- New weapons
there will be TAR-21, LAW, Galil, Jericho, M16A1, Car-15, C7, C8, C9 and probably some more Canadian weapons and the M-14 unscoped as well as the new Type 95 LMG model, so 0.9 will be quite big considering new weapons |
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#7 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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Oh also, incase anyone wanted the formal definition of "imminent" from our friends at Merriam-Webster.
Pronunciation: \ˈi-mə-nənt\ Function: adjective Etymology: Latin imminent-, imminens, present participle of imminēre to project, threaten, from in- + -minēre (akin to Latin mont-, mons mountain) — more at mount Date: 1528 : ready to take place; especially : hanging threateningly over one's head <was in imminent danger of being run over> — im·mi·nent·ly adverb Imminent - Definition and More from the Merriam-Webster Dictionary |
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#8 |
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PR Artwork Team
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For me its new maps ofc, and anything that brings new gameplay. New TOWs for instance will mean APCs cannot rape FBs in the way they used to, and should make firebases a bit tougher, like intended. I'm very excited by the new C+C mode as well, adds a bit of RTS to the game. Even new statics create new gameplay, so them too....
New weapons and vehicles are always cool, but doubly so if they bring something new to the gameplay as well. |
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#9 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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This is will turn into a feedback thread after release. This is basically a preemptive feedback thread. So I'm going to kill it before it goes anywhere else.
Just be patient and wait for .9 and then enjoy it. |
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