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Old 01-24-2010, 03:31 AM   #1
z0MbA

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Default rally point confusion

I'm having some trouble understanding the use rally points will play at all in v0.9

If they expire in 60 seconds, what is the point of having them?

Is it in case you put one down, and die instantly?

Personally I think the system NOW is fine but I will be curious to see how it will effect gameplay in 0.9 but I'm not excited for it.
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Old 01-24-2010, 03:40 AM   #2
[R-DEV]crazy11
Lead Beta Tester - US
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Default Re: rally point confusion

Then dont die, you should fall back to put a rally down. They are meant for regrouping the squad rather than having it be a continual spawn point for attack.


Did you even try 874 patches?


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Old 01-24-2010, 03:42 AM   #3
Startrekern
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Default Re: rally point confusion

TacticalGamer's server is still running .874D, with the rally/FOB changes in place. Come try them out.
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Old 01-24-2010, 04:03 AM   #4
[R-CON]Jafar Ironclad
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Default Re: rally point confusion

Here's the main idea(s) behind the new rally point system, if I understand correctly:

1. Firebases (Forward Outposts) will have far greater importance and become more common in the objective-oriented battlespace. A well-protected firebase can deny the opposition the ability to advance, and provides your team with a staging point for offensives. This role was previously (currently) split between FOB's and Rally Points; as Rally points required far fewer resources to assemble and could be more readily concealed, FOB's were an under-used asset; this was particularly the symptom for teams on offense, often to their peril (coughMuttrahcough). Note that in the upcoming patch, the FOB itself takes only one supply crate to deploy; the fortifications associated with one require two.

2. The main utility of the new Rally Point is to serve in an emergency or unusual situation to bring in reinforcements at the squad level, when regrouping at a friendly FOB or controlled staging area is not a viable option.
Small specialist squads (Recon, field anti-tank, FOB fortification, etc) with specific resources in mind would probably re-group at FOB's once killed anyway due to the presence of supply crates for their special gear; rally points are of limited utility for them, especially with the ability to deploy FOB's with just one crate (if you have a front-line crate for re-arming gear and lack a nearby outpost currently, why not plop up a FOB while you're at it?)
Larger infantry squads can use the Rally point for a second-chance offensive, when regrouping at a far-away FOB would allow the enemy too much time to re-fortify after an attack. With Medic and Autorifle as spawnable limited kits, a large infantry force can muster significant firepower for breaking a weary defense after a Rally re-group.

3. The shift in focus from Rallies to FOB's also has a more subtle effect; remember that (currently in .874) rallies disappear with two or more enemies in "x" radius, while FOB's that are overrun don't necessarily remain so. An infantry squad suspecting an enemy rally in their area will never find it; as the act of moving as a group will dissipate rallies anyway, often this will waste that squad's time in the gulf of uncertainty. FOB's are more obvious and stay in the game world even when overrun, until destroyed; an infantry group looking for a FOB can find one.


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Old 01-24-2010, 04:10 AM   #5
Calhoun

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Default Re: rally point confusion

A squad will typically drop a rally point before an assault, as a point of reinforcement. They move in, engage the enemy, die, respawn and rinse and repeat, usually not even waiting to organize all together as a single squad before they move in.

It is a thoughtless waste of tickets and a terrible tactic, and will be fixed by this change.

It's your duty as a squad leader to plan your assault and have your squad follow that plan. It's your responsibility as a squad member to follow that plan and fulfill it to the best of your ability without casualties.

A battle isn't won by how many enemies you kill, it's won by how many of you can stay alive to continue to make their lives worse, and this change will encourage that by making it impossible to blindly assault every twenty seconds.
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Old 01-24-2010, 11:35 AM   #6
Cassius

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Default Re: rally point confusion

To get dead soldiers back to the frontline. I like the new system reviving is being taken much more seriously and you do not have a brigade coming out of a tiny room either.
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Old 01-24-2010, 11:47 AM   #7
=Romagnolo=

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Default Re: rally point confusion

imagine you are de SL and have more 5 players with you. You try an attack against an enemy foward outpost. 3 of your squad members die.


WHAT DO YOU DO NOW ?


You can still keep the attack and risk the rest of the survivors or...







Fall back, regroup with the suvirvors, put a rally point to the fallen members to respawn and try a new attack ?



Se how the new RP works ?

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Old 01-24-2010, 11:57 AM   #8
Rudd
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Default Re: rally point confusion

Think of the RP as a little bit of help for organisation and for when new players join the server, rather tahn the mainstay of gameplay.


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Old 01-24-2010, 12:10 PM   #9
Rico
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Default Re: rally point confusion

It's going to be interesting to see how it plays out on public servers. I can see the US having a nightmare on maps like Korengal though where getting up FOB's isn't easy.


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Old 01-24-2010, 12:15 PM   #10
ghettostankk

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Default Re: rally point confusion

Everything will be fine. The only real issue will be squads trying to claim the trucks... then taking them off to build terrible FOBs, such as ones built smack dab in the middle of the road, or ones with tank traps and MG's.

Things will work themselves out. Play some D servers and get used to it.... that's what I did.
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