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Old 01-24-2010, 12:17 PM   #11
Rudd
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Default Re: rally point confusion

Quote:
Originally Posted by Rico View Post
It's going to be interesting to see how it plays out on public servers. I can see the US having a nightmare on maps like Korengal though where getting up FOB's isn't easy.
I've exclusively played D since it game out, love it.

But you are right it is a nightmare on Korengal, though I think that is the only map really hurting from teh changes. But as we all know thanks to the exciting dev blogs from CRF, Korengal is significantly changed, we can only hope that is enough


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Old 01-24-2010, 12:31 PM   #12
gazzthompson

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Default Re: rally point confusion

ive exclusively played beta D , and it works. players saying its ruined the mod need to play it, or get better.

tho i havnt played korengal yet.


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Old 01-24-2010, 03:51 PM   #13
[R-DEV]AfterDune
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Default Re: rally point confusion

We have too many rally point threads already. If you've never played it, join the "D" servers now, or wait until release and then play it.

Locking this now, darn it.


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Old 01-24-2010, 11:52 PM   #14
CodeRedFox
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Default Re: rally point confusion

Quote:
Originally Posted by Rico View Post
It's going to be interesting to see how it plays out on public servers. I can see the US having a nightmare on maps like Korengal though where getting up FOB's isn't easy.


I dont think it was ever tried for Korengal. Could be a massive fail. The only good thing I can say is the Taliban spawns are re-vamped so the massive waves should be less of an issue.

But we will see, maybe the 1km maps are too small to fit in with PR :-p



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Last edited by CodeRedFox; 01-24-2010 at 11:57 PM..
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