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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 | |
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Retired PR Developer
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But you are right it is a nightmare on Korengal, though I think that is the only map really hurting from teh changes. But as we all know thanks to the exciting dev blogs from CRF, Korengal is significantly changed, we can only hope that is enough | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#12 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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ive exclusively played beta D , and it works. players saying its ruined the mod need to play it, or get better.
tho i havnt played korengal yet. |
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#13 |
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PR Developer
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We have too many rally point threads already. If you've never played it, join the "D" servers now, or wait until release and then play it.
Locking this now, darn it. |
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#14 | |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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I dont think it was ever tried for Korengal. Could be a massive fail. The only good thing I can say is the Taliban spawns are re-vamped so the massive waves should be less of an issue. But we will see, maybe the 1km maps are too small to fit in with PR :-p | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 01-24-2010 at 11:57 PM..
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| Tags |
| confusion, point, rally |
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