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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Aug 2009
Posts: 533
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I'm not trying to make a rant here, But it seems like leading an organized squad on insurgency mode is starting to be just about impossible! generally insuregency maps begin with some organized group squad movement, but quickly degenerate into an uncordinated bundle.
What am I doing wrong here? I give clear orders over VOIP and provide map markers, welcome every new member to the squad and tell them the current situation, build hideouts near objectives to center in dead squad members, and kick squad members if they start going all over the place while giving them my condolances, but nothing seems to work for long! Seems like the only time I can keep them together is if the squad is under immediate fire near a spawn location, or if the squad has access to multi-seat transport Is Insurgency Squadleading all about individual as opposed to group actions? you tell me! |
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#2 |
![]() Join Date: Aug 2009
Posts: 255
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I find you have to be assertive, but since that's not part of my nature I tend to fail at squad leading. It is very hard to do it on pub servers no matter how hard you try. The whole of PR is about group actions, but I guess most pubbers don't have the attention span to keep the teamwork going for long...
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#3 |
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PR Server Team
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Play on TG and report them for disobeying SL orders. Profit.
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#4 |
![]() Join Date: Aug 2008
Posts: 684
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every squad leader has these problems, i like my SMs to have quite a bit of freedom, but sometimes people will straight out ignore me
i put it like this, if you do the exact opposite of what i tell you or you ignore me, you get kicked from the squad. |
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#5 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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It's more that when people play as insurgents, they have got it into their minds that their weapons are terrible, and that their only chance is to plant mines everywhere and charge aimlessly at the enemy.
While it's very fun to put your AK on Full Auto, pop out from behind a wall and blaze away at a US squad from the hip - it doesn't get you anywhere, I think most people forget this. Also tell em that they won't get their virgins if they don't listen to you. |
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#6 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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group, but players most likely run off. if they do, warn them followed by a kick. INS is more 'relaxed' than conventional granted, but still.
in conventional games, be strict. you give a player any leeway and he will abuse it. i normally say: "25m from me at all times, or i kick you." keeps em close. if not, i kick them. |
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#7 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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#8 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i hate players that run off more than 25m of me, it almost 90% of the time ends in fail.
for example, a man goes down in a fight. i want my squad to hold around him whistle medic gets him up and heals him. 'mcnooby noob' decided to attack the enemy and dies 30m away, i want to pull back but yet have to push the squad forward to get him up, losing more men and tickets. yes, it might seem "powertripping" but i want my squad with me at ALL times, i want them visible to me at ALL times, and i want them to response to my commands in a moments notice. *bighead mode on* I know how to play this game, i want my squad to do exactly what i tell them to do as the chances are im bloody better than they are at this game, i want my squad members to do EXACTLY what i tell them to , the instant i tell them. if they dont like it, they can join another squad (chances are, ive kicked them already) *bighead mode off(/rant)* |
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#9 |
![]() Join Date: Mar 2008
Location: Copenhagen, Denmark
Posts: 806
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Problem is that very few squadleaders care about their squadmembers running of doing their own thing when playing as insurgents. It has become a bad habit that every insurgtents can do whatever they like... BUT the truth is: No medic in the squad: No teamwork. There's simply no reason for them to stick together. I'm sure if you took away the medic from all forces you would see the exact same behavior.
If you can get a civi on your squad and make HIM to stick close to you (yeah I know it's near impossible to find a volunteer) you will find that almost the whole team will be following you. |
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Peace is that brief glorious moment in history when everybody stands around reloading
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#10 |
![]() Join Date: Feb 2007
Location: germany
Posts: 522
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its all dynamic.
i rather have 3 experienced PR players running off alone for the objective or whatever is important in their eyes than all the 5 sons of "mr and mrs literal" in my squad. but then having 5 badass devils running along with a 20/1 KD in my squad but not being able to place a rallypoint is a headache aswell. usually i can keep the squad running if i know very exactly what i do, doing it good and having fun by doing it. but if i run out of patience after a while or loose concentration ppl tend to do their own stuff. |
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| Tags |
| darn, downs, follow, leading, orders, squad, ups |
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