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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#12 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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hahah, im actually the one off screen shouting at them to "KEEP F**KING CLOSE OR I KICK YOU"
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#13 |
![]() Join Date: Aug 2009
Posts: 533
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#14 | |
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I do, however, know the basics, and when I am SL'ing, I will tell you what to do. I will constantly remind you of what you are to be doing (granted that you are not doing what you are told to do in the first place). Now answering the OP. Having straying teammates is a bad thing. I've learned that sometimes, in the heat of the battle, some of you will get separated. When this happens, slow down, compartmentalize, think, and regroup. Only have your guys separated if a plan calls for it, such as a certain ambush. Other than the very few exceptions, talk to your squad and keep them together. When the SL doesn't know where his subordinates are, he cannot lead them. Therefore, separation will put a squad in a perpetual state of fail. Talk to your team, tell them at the beginning of the round your expectations, and if they cannot cope with your expectations, ask them to leave. The whole issue of separation would also explain why picking up the sniper kit is fail 9 out of 10 times. | |
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#15 |
![]() Join Date: Jul 2008
Location: North Carolina
Posts: 655
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its not you, its insurgency. most people insist on acting like a real insurgent during insurgency.
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#16 |
![]() Join Date: May 2009
Location: Leipzig
Posts: 301
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In insurgency mode, it's all about personal weapons preference. Some like running around with the AK and have direct firefights with the enemy. I for example prefer the sapper, laying my mines and traps and IEDs in my prefered hotspots, waiting for my targets and sometimes shooting lonewolves and sniper if they get in my view. I also provide Intel of enemy movements in my area.
So you should name your squad for what you want to do (like "AK Team" or "IED Burners"). Teams for direct action should stick together, while Sapper squads should spread as far as needed. If you allow a mixed squad, it will get screwed up very soon, you'll have to live with that. |
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#17 | |
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OP I suggest you check out my guide here or many of the other ones on the PR forums, very helpful tips and ways to lead. | |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#18 |
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Lead Forum Moderator
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Tophatter, yeah...unless you're leading an APC squad with three apcs. Lesson I learned today >_<
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Jigsaw]I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 | |
![]() Join Date: Dec 2008
Location: brisbane
Posts: 710
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1-firepower: 2-manouverbility 3-survivability you must have a balance between these forces to be effective on the modern battlefield, and when one person jeopardizes the balance by going off task, that reduces my effectiveness as a NCO. it's called a section for a reason and if you cant figure that out, then your just a toe-tag waiting for a body bag. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures |
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#20 | |
![]() Join Date: Aug 2009
Posts: 533
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| darn, downs, follow, leading, orders, squad, ups |
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