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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Jan 2010
Location: Kansas
Posts: 14
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Hello fellow lovers of Project Reality.
So first off I'm new to these forums so this might not be the right place for this. Anyway I've been designing maps for Crysis for about a year and can't stop thinking of a Project Reality style mod for it, so i figured this would be the best place to discuss it. I think it's safe to say that any BSS mod for crysis died a long time ago :/ I've seen some of the models modders here have come up with and I'd say it would be very possible. Tell me what yall think.... |
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#3 |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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Thread locked - Project reality is staying on BF2 and thats that, no discussion.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs. Origin/Battlelog ID: RMODBobMarley |
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#4 |
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PR:BF2 Developer
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1) i think you should wait with suggestions until you have 25 posts
2) we are not planning on any mod for crysis 3) we are working on a game on the C4 engine (which you would have known if you had been here longer, hence the 25 posts) edit: ninjaed |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#5 |
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PR Artwork Team
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| Tags |
| crysis, project, reality |
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