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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
![]() Join Date: Nov 2009
Posts: 258
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The reason why I don't command is because I'm afraid I'm going to let the team down
Also, UAV is not very effective unless you only know the map well in my opinion. I got myself lost using the UAV -.- |
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#32 | |
![]() Join Date: Oct 2009
Location: Ontario
Posts: 45
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Though I wouldn't say I'm a skilled commander I think I would be so much more useful if the squad leaders actually talked to me. I try my best to communicate and coordinate CAS, supply/ammo drops, and trans but it's a bit hard if no one talks to me. And Sniper, don't be afraid to command a new/bad commander is always better then no commander. After all how are you supposed to hurt your team? Unless you go around spamming your mic to all the SLs (which I don't think you'd do). | |
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#33 |
![]() Join Date: Dec 2009
Location: Istanbul
Posts: 532
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Being CO is not preferred because only few squads listening and taking orders from them.
I think solution is to make it preferable to take orders from CO. Giving points to accomplished CO orders can make it better I guess! |
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#34 |
![]() Join Date: Jul 2006
Location: London
Posts: 1,016
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It is my firmly held belief that the Devs are too worried about artillery spam, and as such they severely limit - cripple- the commander position by reducing the frequency of fire support to useless levels. This is why no-one wants to play Commander, because at the end of the day there is nothing fun and useful to do. Spotting with the UAV is all very well, but it is very hard to effectively relay information to the guys on the ground, even if aforementioned guys are competent, which is rare.
Considering the efficacy of modern artillery and fire support weaponry, the fact that it is so feebly represented in PR is a tad ludicrous. I am sure that giving the commander say one mortar strike every five minutes and one arty per 10 or JDAM per 15 would encourage commanders and would not harm gameplay at all. Unfortunately, whilst the fire support seems to have been improved in 0.9, the frequency has not. One hit per hour? Please, that means it will never be used. Anyway, just my opinion, take it or leave it. |
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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#35 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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Commander is pretty much pointless unless in a clan match/battle. Also info can be passed through team chat, pubbie squads do what they want etc. Makes for a boring game.
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#36 |
![]() Join Date: Nov 2006
Posts: 126
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My first post in ... must be over a year on this forum. I wanted to speak up about the CO though.
On the last 4 or so versions of PR, the CO role has been made more and more redundant, and increasingly boring. Now I know how to do it, and I play on tg where I get insubordinate SL's kicked. So far so good. All the commander features in current PR also work quite well. The limitations on mapmarkings are unfortunate, but that is EA's fault. Now for the problem... It is horribly boring Anyone that enjoys the kind of 2D no-graphics gameplay the CO role is, is actually playing a 10 year old rts somewhere. And it is a lot better at it. If I can organise 31 people, to cooperate nicely, to mount an awesome assault on an objective e.g. I want to be able to see it. I feel what we urgently need is for the CO to be able to see his own forces in action in 3D. It doesn't matter how much arty, or quirky irritatingly clumsy uav's the CO gets, when the only result he can see of the awesome action and teamwork he provides, is blue circles barely moving at all. Plz free the CO from his 2D box, and many more commanders will be available on the long maps. |
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#37 |
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Ahh, commanding. I've sat in the trailer for nearly a year in PRT. That was real fun, communicating with people I know and I can rely on. But its horrible on pubs, where every hot-shot squad leader knows better.
And the most disgusting thing one can do is to disable his voip. I've been in situations where SLs did so even when I havent spoke to them. |
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#38 |
![]() Join Date: Mar 2009
Location: Washington State
Posts: 64
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Maybe a "disable squad-leader" option for the commander, balanced with a 'Mutiny' option for the squad leaders?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Oh yeah, I got tactics.......I just suck at 'em |
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#39 |
![]() Join Date: Nov 2009
Posts: 258
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The problem is, what if the commander some guy who's trying to ruin the game for the whole team? To give the commander too much power presents a problem as well :/
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#40 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,428
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Im a commander, where are you?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: I HAVE BEEN RESISTING THE URGE TO TYPE IN ALL CAPS FOR A LONG TIME NOW Orthas: trololollll goguapsy : The sexiest gun is the Wicca. |
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| commanders, games, lack |
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