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Old 01-21-2010, 08:29 AM   #21
Serbiak

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Default Re: Lack of Commanders in games

Quote:
Originally Posted by gaurd502 View Post
I would do it, if I knew that people would actually listen to what I say.
No offence but no everyone that applies for commander is knowing what he is doing. Meaning not every commander is a useful one.

That´s why people help themselfs sometimes and manage everything between the squadleaders. Which definately is a point one can argue about.


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Old 01-21-2010, 11:50 AM   #22
Redamare

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Default Re: Lack of Commanders in games

yea command is quite boring i think it should be phased out because of the new squad leader radio .... i dont know its sumtimes hard to command when half the team doesnt speak english first off


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Old 01-21-2010, 12:24 PM   #23
snooggums
Default Re: Lack of Commanders in games

Commander is not fun if there is no enforced chain of command, only a few servers enforce the chain of command.
Listening to people gripe about who got what asset is like babysitting 4 year olds.
Being commander for part of a game sucks barring a few end of game rescues. The idea is to have an overall plan and see how the whole thing works, and not everyone has that much time.
Many SLs are non-responsive or against taking orders because every thinks they know how to play. People playing insurgents are the worst offenders.
There isn't that much to do as commander.

I will only command if I know I have admin support to do what I want to do. I am not even that strict, and most of the time squads are already on the objectives I would be putting them on, so I really just scout with the UAV, drop artillery and coordinate support. But when something needs done I need a virtual court martial system

I'm guessing a lot of others have the same view.

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Old 01-21-2010, 12:35 PM   #24
dtacs
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Default Re: Lack of Commanders in games

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Originally Posted by Redamare View Post
yea command is quite boring i think it should be phased out because of the new squad leader radio .... i dont know its sumtimes hard to command when half the team doesnt speak english first off
But then UAVs would be useless, and since they are something that CAN be coded into PR and ARE used by militaries all around the world they should definitely stay.

The UAV is invaluable in insurgency, cache finding rates go up what, 50% when having a UAV? Its where your troops aren't, plus no insurgents hide when its around because they have no idea its there.

I'd like to see a deplorable UAV used by a requestable kit. Essentially has the same placement system as the firebases or grapples, places a small laptop/PDA or whatever which can be entered by pressing E, and left click launches the UAV. This would obviously have to be done from a safe location. The UAV could act on the same way the current one does, clicking to move around, but different views + zoom could be added. Invaluable on insurgency as the current UAV has already shown.

EG the USMC's RQ-11 Raven:


Its in use by a basket-load of countries and is incredibly effective, and I'm sure it could be coded into PR somehow.

Of course it would be quite overpowered but if it could be shot down, then its a fair playing field really.

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Old 01-21-2010, 01:11 PM   #25
Sgt. Mahi

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Default Re: Lack of Commanders in games

Quote:
Originally Posted by [R-DEV]AfterDune View Post
v0.9
Could you please tell us what changes for the commander in 0.9 (or direct to a post)?? I can't find any post that tells about the tweaks for the commander role...

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Old 01-21-2010, 01:48 PM   #26
Truism
Default Re: Lack of Commanders in games

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Originally Posted by anglomanii View Post
i cant understand why we still tie the platoon commanders to that bloody command trailer, he should be right up with his platoon, coordinating and seeing things up close, not in a trailer so far back.
This.

Real shame you can't lead from the front anymore.
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Old 01-21-2010, 02:44 PM   #27
wuschel

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Default Re: Lack of Commanders in games

The commander position is not boring, there are just too few people who have mastered the job.

True, too bad that there are not many servers with admin ennforced chain of command.

On the other hand, one can successfully influence Your team in a standard pub server as well. You might only get, say, 3 squads to comminicate with You, but still this might be enough to prevent that Your team is going to be steam-rolled.

I remember if the team was only half decent, commanding could be a very stressful position, one could say allmost as stressful as air traffic controller: Keep an eye on the overall situation and development of the battle, the squad location and objectives, ticket loss, use the UAV to gather intel, devise an attack or defense plan in advance so You actually have a chance to implement it, check asset usage and reorganize Your team.

How easy would that be if You would run around and beeing shot at?

But I admit, I do wish for a better UAV angle and the possibility to set markers. It would really improve the commanders position and possibility to visualize situations.


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Old 01-21-2010, 03:00 PM   #28
Herbiie

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Default Re: Lack of Commanders in games

Quote:
Originally Posted by gaurd502 View Post
I would do it, if I knew that people would actually listen to what I say.
This.

I've gone commander quite alot - if squads listen then it can be quite fun. It's a very different experience to being your front line soldier, it's much much more slower paced, much more relaxed, and sometimes you don't have much to do.

If Squad Leader's don't listen, it's boring.

@ Anglo... it's NOT a platoon commander

PR works much better if you think of Squads as Platoons, and the entire thing as a Battalion or Division. Yes there may only be 6 people there, but, that's over a fifth of the fighting force, and trust me - a platoon would not have so much support, they'd have 2 or 3 Helis Max, maybe one Jet that they have to call in from base, if they are mechanised an APC per Section, otherwise a Land Rover or Humvee.

@ Serbaik: You should still listen to your commander. You should still do what he asks - if you disagree with something ask him if he's sure, and suggest an alternative plan, unless the CO has something specific planned for a mini-op then he'll usually say yes, unless he thinks it's a bad idea, or doesn't fit with his overall plan. Platoons can't just do what ever they like in real life, so they shouldn't in PR either.


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Old 01-21-2010, 03:49 PM   #29
Snazz
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Default Re: Lack of Commanders in games

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Originally Posted by dtacs View Post
I'd like to see a deplorable UAV used by a requestable kit. Essentially has the same placement system as the firebases or grapples, places a small laptop/PDA or whatever which can be entered by pressing E, and left click launches the UAV.
Sounds technically feasible.

Quote:
Originally Posted by [R-DEV]AfterDune View Post
v0.9
'Sif advance the mod. PR should be more like Counter-Strike.

We should all still be playing Karkand and in 1.0 introduce a riot shield. Then in PR2 only update the graphics and nothing else, oh and also remove the shield.
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Old 01-21-2010, 04:33 PM   #30
[R-COM]rushn
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Default Re: Lack of Commanders in games

comanders should have more things more to do because in real life they dont just sit there talking to the squad the whole time waiting for a jdam strike
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