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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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I was just wondering if it really is that important to have nametags over friendly units?
If the labels over friendlies were to be removed, would most players TK constantly? This came to my mind after playing with my flight simulator. When the settings were on Realistic, all labels were removed, and it really made you think twice before engaging something on your radar screen. What is your opinnion on nametags. Do you think that its way too realistic for PR, or do you belive most players would be able to think twice before shooting? Elaborate why... |
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#2 |
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Retired PR Developer
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Removing labels is fine for me if they are a little way away,
I need nametags when they are close though, not for friendly fire avoidance, but to know the name of teh random guy I need to talk to. |
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#3 |
![]() Join Date: Jul 2009
Location: PA
Posts: 135
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This is just my opinion but at a distance i don't think theyre needed at all. I check my map constantly to just to be aware of how many friendlies are down barrel of me and most of the people i play with do the same (in varying degrees), i actually never verify a target by waiting to see if a name tag pops up.
When your in close proximity to other players i think the tags are important for a squad. It makes it easier for squad leaders to position troops, for squad members to call out targets using themselves as a reference point, for squads to move as units (especially when a round begins and main looks like a clone army), for the medic to be able to locate who called for a patch up etc.... The tags essentially simulate recognition since in real life you'd be able to recognize your squadmates at a glance. |
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"Project Reality, its trigger squeezin' good!"
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#4 |
![]() Join Date: Nov 2009
Location: Berlin
Posts: 29
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yep, would agree to that.
Id have nothing against taking them out for a distance, but for being close they are important, at least in ones squad. |
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#5 |
![]() Join Date: Oct 2009
Location: Liège
Posts: 208
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I think nametags may appear when you are close to an ally you have on sight (a clear vision with normal non bionic eyes ^^). Like in reality, you can clearly see (with your eyes) and distinguish ally from enemy within a short range. Nametags appearing at 200m would seem unrealistic though (unless you use goggles).
As far as I am concerned, the system is fine... |
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The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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#6 |
![]() Join Date: Sep 2008
Posts: 143
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Never change a winning team. Works awesome now, although it might not be too realistic.
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#7 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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Fine as it is.
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#8 |
![]() Join Date: Feb 2009
Posts: 1,462
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We need the name tags (at least close range) because it's how we identify individual players in PR, unlike RL where people have distinct faces and some form of name tag on their uniforms.
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#9 |
![]() Join Date: Jun 2008
Posts: 479
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Would be cool if they appear only if you have a line of sight to the target.
Meaning you could not identify targets trough walls. People that you can hear but cannot see. |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#10 |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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