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Old 01-08-2010, 11:59 AM   #51
SilentWarrior

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Default Re: Secret tank ammo?

I remember back in vBF2 first patch, you could be able to kill a tank with one HAT, all you had to do was aim straight to the ground below the tank, and just at the right moment the missile was doing there, aim up really fast, so the missile exploded on the belly... instant boom.

Also, if you shoot at the flat area in front of the tank, the area just above the tracks to the middle, the shell will bounce off it, and enter the small area from the hull to the turret, then it will bounce inside it up and down doing damage on each bounce... it will bounce forever, so, it will effectively blow up anything with a single shot, same didnt happen with other types of shells tho, like FLAK or HAT or pretty much anything else.


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Old 01-08-2010, 12:16 PM   #52
Valleyforge3946

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Default Re: Secret tank ammo?

yes, this is a bug. However, there is also another factor. Believe it or not, the bf2 engine does have a sense of "sloped" armor with the ability to deflect projectiles. however, this feature is so pathetic that it hardly deserves the title. FH2 mod has GREATLY increased this feature by about a million fold, and it is quite enjoyable. There are spots on every vehicle that i have tested myself that will deflect missiles, tank shells, ect.. if you don't believe me. go to vailla bf2. grab a btr-90 and shhot a tow, hj-8 or milan missile at the back of the turrent. The t- 90 is able to deflect some shells near the turrent ring. if you see those blocks of armor near the barrel, yes those do the trick. Same with the t-72. However at that range, bf2 hit recognition is very.. eh.. unreliable at times. even with 1.5. HEAT shells are meant for light armor. bradley IFV's, btr's and other such vehicles.
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Old 01-09-2010, 02:22 AM   #53
Truism
Default Re: Secret tank ammo?

Quote:
Originally Posted by dtacs View Post
Thanks you hit the nail on the head for what I was looking for: imbalance.

Those are excellent examples of imbalance, and degrading the T72 would do exactly that. Thats my point, sorry, my vocabulary has been getting worse and worse, as has my terminology, which is why I seemed to be using assym/blah blah blah as a placeholder for imbalance.
We're completely in agreement then. Imbalance is best used sparingly as it is one of the most frustrating things in a game to deal with.

An outright degraded T72 would be an imbalance if MEC weren't given something else to compensate, yes. But there's a lot of room to add or change things to create assymetrical parity which would in turn promote richer and more diverse gameplay than what we have at the moment.
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