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Old 01-07-2010, 09:15 PM   #21
Hunt3r
Default Re: Map Sizes (Re: Features page, Seethed Waters)

Well tbh we're still missing a good AAS map that is all CQB, which would tbh be just fantastic.
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Old 01-07-2010, 09:20 PM   #22
Wh33lman

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Default Re: Map Sizes (Re: Features page, Seethed Waters)

Quote:
Originally Posted by Hunt3r View Post
Well tbh we're still missing a good AAS map that is all CQB, which would tbh be just fantastic.
yeah, thats called skirmish, most servers dont run it.


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Old 01-07-2010, 10:45 PM   #23
Hunt3r
Default Re: Map Sizes (Re: Features page, Seethed Waters)

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Originally Posted by Wh33lman View Post
yeah, thats called skirmish, most servers dont run it.
Well, a big CQC map with AAS and assets would be fun...

Skirmish is decent, but the map I'd like to see would basically be Muttrah city, but no water or docks. Just dense urban. Possibly some tanks, so you can have fun avoiding the mines.
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Old 01-08-2010, 01:51 AM   #24
spawncaptain

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Default Re: Map Sizes (Re: Features page, Seethed Waters)

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Originally Posted by Hunt3r View Post
Well, a big CQC map with AAS and assets would be fun..
Yeah, somebody should create a map set in the middle east with a big town, a castle, a harbor and a carrier for the USMC of course. Oh wait....

Edit: Didn't read the rest of your post.
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Old 01-08-2010, 03:44 AM   #25
maarit
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Default Re: Map Sizes (Re: Features page, Seethed Waters)

hmm,i wonder,how the insurcency work in 4 km map?
least you have time to set roadblock etc...?


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Old 01-08-2010, 04:28 AM   #26
Snazz
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Default Re: Map Sizes (Re: Features page, Seethed Waters)

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Originally Posted by maarit View Post
hmm,i wonder,how the insurcency work in 4 km map?
least you have time to set roadblock etc...?
Sangin is apparently planned to have only 1 cache at a time to compensate for the vast size.

With a sufficient amount of transport assets and a reasonable level of team coordination it should be fine.

Anyone who decides to go wandering off alone will regret it.
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Old 01-09-2010, 12:53 AM   #27
Wh33lman

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Default Re: Map Sizes (Re: Features page, Seethed Waters)

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Anyone who decides to go wandering off alone will regret it.
yeah, thats kinda what PR is all about.


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Old 01-09-2010, 09:01 AM   #28
Arnoldio

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Default Re: Map Sizes (Re: Features page, Seethed Waters)

Why 8x8km, remember you have only 64 players and thats 1 player per square km as on kashan you have 4 players per square km and even that is a bit too low...


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Old 01-09-2010, 09:46 AM   #29
[R-DEV]Outlawz7
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Default Re: Map Sizes (Re: Features page, Seethed Waters)

Quote:
Originally Posted by Wh33lman View Post
i dont remember what map it was or who made it...(wall of text)
http://www.realitymod.com/forum/f189...km-vs-2km.html


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Old 02-01-2010, 12:42 AM   #30
[R-DEV]Sniperdog
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Default Re: Map Sizes (Re: Features page, Seethed Waters)

@ Rhino

Hate to bump an old thread but I couldn't find this image earlier so I didn't bother getting into it.

Here are two pictures of terrain from two different maps that he rendered. I know you knew about the first map (10km*10km and really flat)from when I first discussed the map with you or possibly earlier,

YouTube Video

(As seen in one of mosquill's vids...)

but I'm not sure if you knew about this other one I'm posting the pic for (I may be wrong :P). It is 14km*14km if I recall properly and although from what I understand the playable area can not be taken advantage of as nicely in BF2 (I believe the screenie is 2142)



It does show that making a decent moddeled terrain, although difficult, is certainly possible. From what he told me he has a method for random terrain generation using modeling software along with height data generation tools. The method is somewhat similar to that described here:

Lorne's Online Portfolio

Although probably not feasible for extensive detailed map making (with the lack of over and undergrowth generation and other similar/related map making processes) I would be willing to bet this may be noteworthy for what value it could hold in the upcoming vehicle game-mode or perhaps even some sort of potential Air game mode where large (100% ground) maps would certainly make things more interesting and would not require detail on as small a scale as is typically required currently. Just trying to do my best to keep everyone well informed :P

Cheers,
Sniper


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