|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: Apr 2009
Posts: 1,417
|
Well tbh we're still missing a good AAS map that is all CQB, which would tbh be just fantastic.
|
|
|
|
|
|
#22 |
![]() Join Date: Jul 2008
Location: North Carolina
Posts: 655
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#23 |
![]() Join Date: Apr 2009
Posts: 1,417
|
Well, a big CQC map with AAS and assets would be fun...
Skirmish is decent, but the map I'd like to see would basically be Muttrah city, but no water or docks. Just dense urban. Possibly some tanks, so you can have fun avoiding the mines. |
|
|
|
|
|
#24 |
![]() Join Date: May 2009
Location: North Rhine-Westphalia
Posts: 328
|
|
|
|
|
|
|
#25 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
|
hmm,i wonder,how the insurcency work in 4 km map?
least you have time to set roadblock etc...? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#26 | |
![]() Join Date: Feb 2009
Posts: 1,462
|
Quote:
With a sufficient amount of transport assets and a reasonable level of team coordination it should be fine. Anyone who decides to go wandering off alone will regret it. | |
|
|
|
|
|
#27 |
![]() Join Date: Jul 2008
Location: North Carolina
Posts: 655
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#28 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
|
Why 8x8km, remember you have only 64 players and thats 1 player per square km as on kashan you have 4 players per square km and even that is a bit too low...
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
|
|
|
|
|
|
|
#29 | |
|
PR:BF2 Developer
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
||
|
|
|
|
|
#30 | |||
|
PR Coder Team
![]() |
@ Rhino
Hate to bump an old thread but I couldn't find this image earlier so I didn't bother getting into it. Here are two pictures of terrain from two different maps that he rendered. I know you knew about the first map (10km*10km and really flat)from when I first discussed the map with you or possibly earlier,
(As seen in one of mosquill's vids...) but I'm not sure if you knew about this other one I'm posting the pic for (I may be wrong :P). It is 14km*14km if I recall properly and although from what I understand the playable area can not be taken advantage of as nicely in BF2 (I believe the screenie is 2142) ![]() It does show that making a decent moddeled terrain, although difficult, is certainly possible. From what he told me he has a method for random terrain generation using modeling software along with height data generation tools. The method is somewhat similar to that described here: Lorne's Online Portfolio Although probably not feasible for extensive detailed map making (with the lack of over and undergrowth generation and other similar/related map making processes) I would be willing to bet this may be noteworthy for what value it could hold in the upcoming vehicle game-mode or perhaps even some sort of potential Air game mode where large (100% ground) maps would certainly make things more interesting and would not require detail on as small a scale as is typically required currently. Just trying to do my best to keep everyone well informed :P Cheers, Sniper | |||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
||||
|
|
|
|||
|
|
|
|
|
|
![]() |
| Tags |
| features, map, page, seethed, sizes, waters |
| Thread Tools | |
| Display Modes | |
|
|