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Old 01-06-2010, 01:30 AM   #11
LithiumFox
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Default Re: Boats are assets too

i see a new use for that "ramp" the helicopter that i can't remember the name of used. xD



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Old 01-06-2010, 01:31 AM   #12
Rudd
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Default Re: Boats are assets too

Quote:
Originally Posted by Herbiie View Post
No it doesn't.

It stays there UNTIL some one blows it up
actually your technically wrong as well

from barracuda
Quote:
ObjectTemplate.setObjectTemplate 2 boat_rib
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 600
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1


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Old 01-06-2010, 01:49 AM   #13
Feriluce
Default Re: Boats are assets too

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Originally Posted by [R-CON]Rudd View Post
actually your wrong as well

from barracuda
Usually the round is over before 3.5 hours have passed though.
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Old 01-06-2010, 01:55 AM   #14
Celestial1
Default Re: Boats are assets too

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Originally Posted by Feriluce View Post
Usually the round is over before 3.5 hours have passed though.
These are not the conversions we are looking for.
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Old 01-06-2010, 01:57 AM   #15
Feriluce
Default Re: Boats are assets too

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Originally Posted by Celestial1 View Post
These are not the conversions we are looking for.
I assume the units are seconds? Minutes would make it last even longer, and I doubt they're using something as obscure as 12000 deci-seconds(20 min)(Does deci-seconds even exist?).

I guess I was a bit off though, as 12000 seconds is 3 hours 20 min.
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Old 01-06-2010, 02:03 AM   #16
Celestial1
Default Re: Boats are assets too

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Originally Posted by Feriluce View Post
I assume the units are seconds? Minutes would make it last even longer, and I doubt they're using something as obscure as 12000 deci-seconds(20 min)(Does deci-seconds even exist?).

I guess I was a bit off though, as 12000 seconds is 3 hours 20 min.
Star Wars joke.

Yeah, it's roughly 3h20m, or more accurately 3.33(repeating) hours.



(Yeah, they're using seconds. 600 seconds spawndelay value = 10 minutes, the spawn time of an RIB.)
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Old 01-06-2010, 07:14 AM   #17
Zi8

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Default Re: Boats are assets too

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Originally Posted by LithiumFox View Post
i see a new use for that "ramp" the helicopter that i can't remember the name of used. xD
LoL dont start this...

If my squad sometimes uses boats in Muttrah, I make sure we blow them up once we arrive. Yea, sounds a bit stupid but it's only a few tickets and guys on the carrier can have a new one spawning there soon anyway.


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Old 01-06-2010, 07:19 AM   #18
Herbiie

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Default Re: Boats are assets too

Quote:
Originally Posted by [R-CON]Rudd View Post
actually your technically wrong as well

from barracuda
Yeah well 3 1.2 hours is long enough for the Infantry to do their job then redeploy using the Boat.

Seriously - on barracuda it's much quicker and safer to land by boat, set a rally near the boat, do a patrol to clear and area of enemies/cap a flag/ what ever you were going to do, then return to the boat (Unless some douche has nicked it and taken it back to main) to move round the island and do something else - works especially well for taking out Fire Bases.

@ Feriluce - that's a Landing Craft from D-Day - RIBs are supposed to be stealthy

@ Lithium Fox:
YouTube Video


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Old 01-06-2010, 07:27 AM   #19
[R-DEV]Rhino
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Default Re: Boats are assets too

Quote:
Originally Posted by Feriluce View Post
That looks more like the WW2 version of the USMC's LCVP to me? I might be wrong here but afaik the USMC dont use any LCVPs any more (not LCUs).


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Old 01-06-2010, 08:09 AM   #20
killonsight95
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Default Re: Boats are assets too

it is the WW2 lol


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