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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | ||
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Forum Moderator
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#32 | |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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#33 |
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PR:BF2 Developer
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Doctor I think you really should read those threads :
http://www.realitymod.com/forum/f66-...uirements.html http://www.realitymod.com/forum/f66-...cial-info.html |
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#34 | ||
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Forum Moderator
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In addition quoting from the links provided in the above posts: Quote:
Again, all my own opinion. | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#35 | |
![]() Join Date: Feb 2009
Posts: 1,462
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I guess the USI Milan was just easier and quicker to integrate into the MEC's deployable AT. It even has an appropriately high tripod and desert skin. USI Milan: ![]() FF Milan:
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#36 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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I agree, if it's faster and better ! Let's go ! I'm not stupid, i'm a PR fan.
But it's not easy when you see your works make for nothing. |
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#37 |
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PR:BF2 Developer
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Stubborn, stubborn boy...
I explain you on msn the same thing as Snazz just told you, and you come back... I'm really fed up... Our MILAN can still be used on vehicles... |
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#38 |
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PR:BF2 Contributor
![]() Join Date: Apr 2008
Posts: 792
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Thanks for your support Haute really.
And you know very well to put Milan on vehicles is really not a freaking priority. Maybe never. |
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Last edited by [R-CON]Sgt_Doctor; 01-01-2010 at 05:28 PM..
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#39 | |
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PR Developer
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Texturers, modellers and all the other wonderful people who put a lot of time in comfacs are doing amazing work. But because it's not the PR core, those people don't get access to the private testing forums and such. Also, our experience is that comfacs have a lot of different people working on things, some stay only a few weeks, others are there from beginning to end. If we would give all those people access to certain areas of the private forums, and revoke those rights when they stop working on a comfac, we might as well open it up to everyone, as it would be a 24/7 job to maintain it all Regarding differences between a normal gamer and a comfac lead, well, comfac leads have access to our R-CON forums as well as a private comfac leads forum. And there's a community faction manager around on most days.. What his name again......? Edit: regarding the Milan. If the FF version of the model is of better quality and such, I don't see why the PR team wouldn't switch from the USI Milan to the FF version. Everything is subject to change if we find something better, hehe. Who knows, perhaps in a future version of PR, it'll feature the FF version | |
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#40 |
![]() Join Date: Feb 2009
Posts: 1,462
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True. Bao should still be proud of his work, even if it doesn't end up being used it'd be good for his portfolio.
As AD suggests, it could replace the USI Milan in future. I guess the lines of communications with the DEVs just need to be improved first. |
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