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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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No he didn't? He said that without new content you can get tired of PR.
Or I dunno, why would he say "oh...played every map, played every faction, used every weapon, I'm done, back to COD4 for me" and use it as an example if he wasn't tired himself? |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#12 |
![]() Join Date: Feb 2009
Location: Kent
Posts: 372
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Personaly, i feal that once we get the French, German, Australian, Canadian and what ever other factions are in the making the game will become so diverse that even if there is no release for a good 4 or 5 months ill still be enjoying it, right now im bored of it because of the lack of diversity, i play the same maps day in day out. (i still play though because there will be atleast one new thing i learn each day)
As for the french faction's release, even if PR dies id still love to play with it |
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#13 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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and what happens when pr2 is ready?
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#14 |
![]() Join Date: Jun 2009
Location: Bayern
Posts: 196
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Are there plans for pr2 ?
Even if there is a suitable game the DEVs could work with for pr2, wouldnt be that a waste of work, I mean okay , bf2 has been released in may 2005, but are graphics really that important for pr gameplay, I think we can roll for a while with this engine ... |
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#15 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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#16 |
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Retired PR Developer
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well, I'll not get tired of PR until a better game comes our way, but alot of players do get bored
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#17 |
![]() Join Date: Mar 2007
Location: Bavaria
Posts: 97
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The problem of the communityfaction is simply, that everyone wants to have "his own army" in the game. I can understand this of course, but this leads to many many communityfactions with only a few people working on each. Therefor they will take a lot of time until they get released. The community-factions would not need help by the Devs, if there were just a few projects and every talanted modder would work for them.
However, I know that it is difficult to motivate people to work on a faction, they can't identify with... |
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#18 | |
![]() Join Date: Feb 2007
Location: center of France
Posts: 225
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Quote:
AS PR is approaching the best he can do with a game engine who's about to die a little more everyday, the real wealth that PR will be able to bring, offering the longest life possible to this awesome mod, will be an opening of factions and maps. This way the game will continue to offer new contents and to renew the pleasure we all take or took to this game. I hope every faction getting completed will be added as long as there are players still enjoying this game. | |
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Last edited by CodeRedFox; 01-01-2010 at 09:24 PM..
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#19 |
![]() Join Date: Apr 2009
Posts: 1,417
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#20 |
![]() Join Date: Feb 2007
Location: center of France
Posts: 225
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Yes, that was an answer of the Dev. Personnaly I would (100go is exagerated), as long as it brings something more, even with a small connection.
But a V1 can remain a V1 and you just have to download an update, with a new faction and maps, or take the full last version. We didn't downloaded any giga in months, it wouldn't have hurted us to DL 1 Go from time to time to get new content ! Imagine the next version can provide many new factions ! You can just release the new version, with 2 new factions, and few weeks later release 2 more until every content available is provided. |
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Last edited by CodeRedFox; 01-01-2010 at 09:24 PM..
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| communty, factions, future |
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