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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Jun 2009
Location: Florida
Posts: 35
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Quick question on the collaborator:
"Civilians may be run over with a vehicle or shot while using vehicles, ladders or ropes without any penalty or bonus. There is also no penalty for shooting them if they used a weapon, vehicle or their medical equipment in the last 60 seconds." I see no mention of throwing rocks, is that included as "weapon" or not? |
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#2 |
![]() Join Date: Feb 2008
Posts: 2,239
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It's much easier not to shoot them. Saves you some effort and makes the game experience better for everyone. I really hope the DEVs will rework the punish system.
"You have shot an unarmed player, you will be arrested in . . ." to really drive it home. |
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#3 |
![]() Join Date: Jan 2008
Posts: 1,099
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There is also the possibility that they fired a rifle from another kit and then switched in the last 60 seconds, kit switching is not mentioned in your quote.
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My
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#4 |
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Forum Moderator
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To answer the question: From all I know, the rock is not a weapon.
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#5 |
![]() Join Date: Oct 2007
Posts: 1,886
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When thrown it becomes a missile and the definition of a missile is... an object or weapon for throwing, hurling, or shooting, as a stone, bullet, or arrow.
If they have a rock out , shoot them. |
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pepsi and cigarettes
Breakfast of champions All i know is my gut says maybe |
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#6 | |
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Deputy Lead Tester (US)
![]() Join Date: Aug 2007
Posts: 2,755
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My previous post from these threads:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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#7 |
![]() Join Date: Feb 2008
Posts: 2,239
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Come on devs, all those rules aren't good for the casual "shoot it all" players. Rework it. It evolves into rumors, stating that no matter what the civy holds in his hands, he can be shot.
Only good thing about the class as it is now, is that no one plays it, so you can stand out as a better teamplayer than the whole god damn team. |
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#8 |
![]() Join Date: Jan 2008
Posts: 1,099
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I agree, they could be very easily simplified.
Valid for ROE within one minute after changing kits or getting out of a vehicle. Valid for ROE if within 30m of another insurgent or cache, and one minute thereafter. Gets rids of human shields, allows for engaging them during all of the actions the current rules do (such as while healing another insurgent, gunning for a technical) other than self healing which should not allow them to be shot anyway and in a clear, easy to explain manner. |
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My
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#9 |
![]() Join Date: Jun 2009
Location: Florida
Posts: 35
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Nice clarification Savage - thanks. I'll post that in our forums, it will really help
@Gore, I think one of the main reasons few play the class is the respawn penalty. I know it makes me think twice about using it. My original question however was to clarify some of the details so I can use it more. As a SL having height is a great asset to insurgents and the class comes with the essential hook. ("Maybe" the devs will drop the spawn penalty a tad given the struggles with the class in recent updates.) |
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#10 |
![]() Join Date: Apr 2007
Location: Ann Arbor MI
Posts: 174
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Basically with the current system, shoot them. 8 times out of 10 you wont get punished, and they'll be stuck behind a 2 min spawn penalty for trying to help their team...
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