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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Feb 2008
Posts: 2,239
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And that really needs an overhaul. To hell with 2 minutes, it's the absence of punishment that makes no sense. Nevertheless, I love singling out my targets, i won't shoot civys.
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#12 |
![]() Join Date: Mar 2009
Posts: 475
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The healing punishment is very wierd and goes against the geneva convention. Healing injured soldiers does not make you a valid target in real war. Doctors are supposed by oath to heal anybody and attacking doctors from the opposing faction is simply not something we do. The class is called collaborator, but for all the bluefor know he could be just a doctor trying to heal wounded men. If he is surrounded by armed insurgents in a firefight, it is understandable that he might be killed in the chaos, so no penalty there, but simply walking in the street with a medical bag is absolutely not a reason to shoot anyone.
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#13 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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No Matter what any one else had said against this through testing you can shoot a civvi who has thrown a rock out
Though tbh just shoot them. The IP is a load of BS anyway. I've seen (Litterally) 20 Civvis be shot - the US found the cache at the same rate. |
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#14 |
![]() Join Date: Oct 2008
Posts: 358
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Simplest way of sorting this out is giving harsher penalties tbh, too confusing atm and 80% of the time when im in a squad and someone says civi you just get the "f**k it hes trying to draw us into an ambush, open up on that fooker" or something similar.
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#15 | |
![]() Join Date: May 2009
Posts: 191
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Quote:
There will always be people who shoot even if it would mean there whole team spontaneously dies. | |
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#16 |
![]() Join Date: Jun 2009
Location: Florida
Posts: 35
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Perhaps not codeable but perhaps an instant "arrest / death" and a 2 minute spawn time coupled with a instant respawn of the collaborator might make them think twice.
Although I imagine that would bring the "human shield" play to an unbearable level. |
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#17 |
![]() Join Date: Jun 2009
Location: Florida
Posts: 35
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#18 |
![]() Join Date: Nov 2009
Location: Ohio
Posts: 113
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Yeah the collaborator kit is awful as of right now. No one uses it and bluefore shoots on sight anyway.
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#19 |
![]() Join Date: Dec 2009
Posts: 49
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It's so bad at the moment that once i walk around the corner with my hands up, there is always this pause in wich i can feel the guy saying in VOIP "can i shoot him?".
Moments later i'm dead, and i have that nice 120 sec respawn again. |
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#20 |
![]() Join Date: Jul 2008
Posts: 965
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Any kit that doesn't have a weapon should be completely sacrosanct. Shooting someone because they offered medical aid to Insurgents probably wouldn't be defensible in any court the world over.
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| clarification, collaborator |
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