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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#41 |
![]() Join Date: Jul 2006
Posts: 1,033
Location: London
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I'm not sure I like all these 'wilderness' maps. Maps like this and Quin Ling that don't really have any focal objective. I don't see why anyone would have a huge battle over a couple of mountains and some fir trees to be honest, throw in a village or a satellite uplink or something and I'll reconsider.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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#42 |
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PR:BF2 Developer
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it s a new diffrent gameplay... It means infantry firefights in 500 meters distance are normal.
it was pretty cool at the Event, but on a normal public server with non-full-teamplayers on both sides... it is just hard to play. In my opinion one of the best maps for Mumble/event or PRT games, but it s to hard to play on a public server. |
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#43 | |
![]() Join Date: Mar 2009
Posts: 475
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#44 | |
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PR:BF2 Developer
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#45 |
![]() Join Date: Jan 2007
Posts: 1,058
Location: Fryslan
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^^ The Lean
That's why your country wasn't in the latest european wars, no reason to go there. I agree with K4on, a high level of teamwork is needed, very difficult to play. An infantery squad on its own is pretty much lost. It's more interesting to flyboys than infantery, as target ranges are long, and terrain to cover is large. |
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If you can read this the bitch fell off.
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Last edited by Epim3theus; 12-22-2009 at 10:26 AM..
Reason: To slow.
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#46 | ||
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Retired PR Developer
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in my country i would even say 98% of it is like that without anything except forest, fields and mountains btw, maybe worth noting, APC bug happened on, people were lagging as hell when 1 Warrior got close to us havent seen it for very long time. | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#47 |
![]() Join Date: Nov 2009
Posts: 258
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I watched videos from LunaticOps and I have to say, this map is impressive!
It looks pretty realistic!!! I wish I got to play |
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#48 |
![]() Join Date: Nov 2008
Posts: 1,596
Location: dublin
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It was cool but it would be better if there was a tiny a village or a random house placed out in the middle of nowhere.
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Check out my Project Reaity gamplay here
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#49 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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its good but one problem was little space to land aircraft and the hills didn't help this as you often had to fly over the hills and then land about 100 M away while at 100 ALT above the ground xD
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#50 |
![]() Join Date: Mar 2009
Posts: 475
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I had the same problem in the beginning as well, but after flying for three rounds yesterday I kinda figured it out. Each base has a valley that you should come in from. The british helis should come in from east and china from southeast. If you do that and come in low you can land without hovering or turning around in circles.
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| Tags |
| feel, map, maps, operation, publically, snow, storm |
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