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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 | |
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Check the name of the thread: http://www.realitymod.com/forum/f18-...dator-uav.html http://www.realitymod.com/forum/f18-...0455-uavs.html http://www.realitymod.com/forum/f18-...hellfires.html And yes I was mistaken there are no AGM for UAVs thread. My mistake, they suggested for the A10. But well, missiles have been suggested over and over and over again. Do you want me to post UAV zoom, too? (BTW don't suggest fastropes, they have been suggested already. Just letting you know!) Have a (literally) warm welcome to the forums! And don't worry, everyone gets locked threads! The UAV is a missile and cannot have zoom... | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
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#14 | |
![]() Join Date: Aug 2008
Location: New York City
Posts: 656
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As for the UAV, a zoom feature would be nice though useless on low view distance maps. And a predator missile is hardcoded as the UAV itself is a missile. | |
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#15 |
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ppl definately shrugged off carrier catapults as being hardcoded dude
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#16 | |
![]() Join Date: Feb 2009
Posts: 1,462
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In CA it's demonstrated on the BF2 wasp-class assault ship, but for it to be realistic it must be on a Nimitz-class aircraft carrier. | |
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#17 |
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wasnt refering to pr devs, was talking about the modding community in general
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#18 | ||
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I have a tendency to trust other players tho... But most people say "something SOUNDS hardcoded" when they haven't seen any DEVs saying it's hardcoded. | ||
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 |
![]() Join Date: May 2006
Location: Lisboa
Posts: 51
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Goguapsy enough... (after reading all the posts, even I can detect aggressiveness on your posts... as for general, theres alot of aggressiveness on "suggestions" topics... which i cant understand tbh)
As for improvements on Commander, bring them on, no one really wants to be commander, its quite borring due to the lack of information available... the UAV improvement was quite nice, but, the camera rotation is so strict that its still quite borring to be a commander... Since the game is slow enough, commanders should have more information to play with (generated by the game), it is hard enough to understand some screaming squad leaders as is, when they reply at all. But its true, it is rewarding when you get several squads that actually talk back to the commander providing info and do as told afterwards. |
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#20 | |
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![]() Back on topic, I didn't know there was rotation. Anyways YES this improvements SOUNDS GOOD BUT I really really think they are hardcoded, as in, I've seen other threads getting locked for ressugestion. | |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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