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Old 12-12-2009, 07:17 PM   #21
Runningman

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Default re: Why do servers mostly run MEC desert maps?

Quote:
Originally Posted by [R-CON]Rudd View Post
You could always load the editor up and make a map for PR

Its actually quite fun, and you get better at it very quickly imo.

The more maps the better! I guess the amount of desert maps are influenced by the current and recent conflicts in the middle east and they will always be popular. But just having a quick look at the community maps section and the few sneak peeks from the DEV's blogs show that we have a veritable smorgasbord of landscapes in the works!

Congrats on the R-CON tags Rudd btw

"I like being weird. Weird is all I've got, that and my sweet style." Maurice 'IT Crowd' Moss
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Old 12-12-2009, 07:17 PM   #22
Donatello

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Default re: Why do servers mostly run MEC desert maps?

Quote:
Originally Posted by Mad-Mike View Post
Why all the hate on pr lately?
If you think the maps are boring dont play them then, simples.
you saved my life, Captain Obvious!

nickname: =WAR= Kadart
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Old 12-12-2009, 07:21 PM   #23
Expendable Grunt

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Default re: Why do servers mostly run MEC desert maps?

Maybe it's time for a Cheomap.

M.


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Old 12-12-2009, 07:35 PM   #24
Rudd
Retired PR Developer
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Default re: Why do servers mostly run MEC desert maps?

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Originally Posted by Expendable Grunt View Post
Maybe it's time for a Cheomap.

M.
I have a strange suspicion that this will involve muskets and broadswords....

make it nao!
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Old 12-12-2009, 08:28 PM   #25
killonsight95
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Default re: Why do servers mostly run MEC desert maps?

lolz
and nice one rudd on your [R-CON] status! well done i've always noted you as person that if i can i'll join your squad because your just awesome

you just gotta luv him, in a PR way
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Old 12-12-2009, 08:32 PM   #26
Mad-Mike
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Default re: Why do servers mostly run MEC desert maps?

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Originally Posted by killonsight95 View Post
you just gotta luv him, in a PR way
P- Personal R- Romantic


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Old 12-13-2009, 04:55 AM   #27
maarit
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Default re: Why do servers mostly run MEC desert maps?

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Originally Posted by Herbiie View Post
How can you even say that!

Being an insurgent is awesome, get a decent squad together and ambush US convoys

yeah,thats fun to make those ambushes but theres very rare that you have any teamwork in ins side.
and some ins maps are too much samekind.
city in the middle and desert surrounding and bright sunny day.
fallujah,karbala,ramiel, al basrah.(if i remember right)
korengal and archer is different.
in archer you can make some good ambushes.

then add maybe kashan,ejod,jabal(good maps but atmosphere is just same)
but i hope that our mappers will make maps to bring some fresh air in the maps.
there are some but i dont know is those still in progress or cancelled or what:
http://www.realitymod.com/forum/f354...km-wip-18.html
http://www.realitymod.com/forum/f196...onfly-wip.html
http://www.realitymod.com/forum/f354...km-wip-14.html
http://www.realitymod.com/forum/f354...e-2km-wip.html
and there are many more that would bring fresh feeling in the maps,if those mappers just can make it right.
but most i hope that brazilian faction gets their jungemaps done and norway gets there cold response.
those maps are fresh.


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Last edited by maarit; 12-13-2009 at 05:57 AM..
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Old 12-13-2009, 05:15 AM   #28
Excavus

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Default re: Why do servers mostly run MEC desert maps?

Can't wait till new maps come along, like the ones for IDF and CF. Or god damn Sangin, that's been in development for forever, can't wait to fly that Chinook.
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Old 12-13-2009, 06:29 AM   #29
Arnoldio

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Default re: Why do servers mostly run MEC desert maps?

I will maybe make a map in the future But ATM i dont really have time, but definitely post-0.9 because it would require new statics


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Old 12-13-2009, 06:53 AM   #30
dtacs
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Default re: Why do servers mostly run MEC desert maps?

Quote:
Originally Posted by Bellator View Post
Ejod is great generally. Most people haven't figured out that you have to be very quick to win the map. When you can force the enemy to fight in the open, they're finished: Or better yet, when you capture their main before they can prop up firebase and assume good defensive positions.
Isn't the point of PR (my assumption) to have long rounds? Isn't there a reason that the round lengths are 2 hours and onwards?

Ejod was ruined the instant it became a large flag, and the map was generally flawed from the start due to the desert areas. To be honest the only times it should be played is on the skirmish layer during scrims, and even then its city layout is questionable.

The fact that that (this applies to Qwai as well) a TOW is put up against copious amounts of armor ruins it.

It is such a huge gamble that if the TOW goes down, you can say bye bye to the US, not to mention that with all the open space and little cover SRAWs can't even get a proper shot on fast moving BTRs.

Isn't it being removed along with Kyongan and Sunset? I bloody well hope so...
Quote:
Originally Posted by Mad-Mike View Post
Why all the hate on pr lately?
If you think the maps are boring dont play them then, simples.
Its hard when the night's maplist constitutes of Bi Ming, Seven Gates, Kyongan ni and the like.

Sheath no sword;
Lower no shield;
Lack no vigilance.
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