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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 | |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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Quote:
Rudd has explained to me before that there's certain lighting effects and stuff that are coded into the SF.exe that allow better night effects. If PR was a mod for Special Forces, night maps and such would be a higher possibility as it has better lighting capabilities. (so I've been told, I've never played it) There must be a line that dictates how far the PR devs are aloud to dig into BF2:SF otherwise, the .exe could be used and the PR devs could basically clone SF and EA wouldn't have a chance of selling their own game. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#22 |
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I thought SF had the night maps?
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Captain Guardian
Flight Leader 3rd Battalion, 82nd Combat Aviation Brigade 508th Parachute Infantry Regiment US Army 3B/82CAB To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#24 |
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Retired PR Developer
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BF2 and SF can both run night maps
the problem is that only the SF.exe can run night maps properly as the latest nvidia graphics cards are bugged with night maps on the bf2.exe Its very sad, but my night version of Tad Sae and Op Barracuda that I play on PRSP are still alot of fun. http://screenshot.xfire.com/screensh...677a31abd8.png http://screenshot.xfire.com/screensh...a52449e56a.png http://screenshot.xfire.com/screensh...4970865d20.png Though the visual bugs can get annoying, as I use a nvidia gtx 275 |
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#25 |
![]() Join Date: Oct 2009
Location: Scotland
Posts: 10
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Wow Rudd they look amazing how did u get hold of them?
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#26 |
![]() Join Date: Nov 2008
Posts: 47
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I had no idea PR was allowed stuff from SF by DICE themselves.
Hat's of to the chaps at DICE then I guess. |
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#27 |
![]() Join Date: Aug 2007
Posts: 961
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i liked the tracers, and the blood effect it made thing look a lot more real,
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#28 |
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#29 |
![]() Join Date: May 2007
Posts: 1,895
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I woudl definatly buy SF if that allows us to have proper nightmaps.
Tough i already have it :3 |
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#30 |
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The ropes have been used before 1.5
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| Tags |
| added, expansion, forces, project, reality, required, special |
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