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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 | |
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Quote:
as you said: "disable enemy vehicles" it can take out light vehicles at 1km without having the trouble to rearm as the lat/hat and it doesnt leave a huge cloud of smoke. and you say that "Its also much farther range then you can engage in PR" both the norwegian maps are 4km with viewdistances of: mine 1,8km and wicca 1,6km so that shouldnt be a problem | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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#42 |
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4km SQUARE. Big difference. And you reminded me of the view distance which is something like 800m on most maps? That isn't even the range of an M24, so why do you need something that can shoot even farther than the view distance when the sniper you already have can shoot farther than what you can see?
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#43 |
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because it can disable light vehicles and its used IRL.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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#44 |
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Yeah but it cannot be coded to actually disable them, therefore it is useless.
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#45 |
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it can damage it so much that it starts to burn = they have to bail = disabled
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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#46 |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
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Derpist
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#47 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#48 |
![]() Join Date: Apr 2009
Posts: 130
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I only think the gun should be implemented if it comes with akimbo uzis.
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#49 | |
![]() Join Date: May 2007
Posts: 226
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Quote:
Disabling a vehicle and destroying it are two different things. Blowing a tire off the rim is disabling a vehicle. Putting 4 rounds of .50 cal fire into the side and having it blow up is different. Besides the .50 cal is already used on light vehicles yes? The M2 on the humvee? It takes more then 4 rounds to disable a vehicle as you put it. Its impossible to simulate the required accuracy to disable it without putting like a weak spot. That doesn't negate the fact a .50 caliber bullet to the tire would make a humvee explode. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Proof that cheese love is better then any other. [R-DEV]Cheeseman: "As tempting as the woman in Katarn’s avatar might be I'd still pick Cheese if I had to decide between either one. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " |
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#50 | |
![]() Join Date: Aug 2008
Posts: 1,149
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Quote:
But why on earth do we need a .50 cal sniper rifle? Snipers (don't like 'em in PR) are there to provide l4z0r support for CAS. (Even though it usually doesn't happen) They should be co-ordinating with other units, rather then also have the ability to take out other vehicles. They should be a link, not the killer. Why would snipers bother to co-ordinate at all, if they can take out ~50% of the vehicles themselves with this weapon? They won't, because they can all do it by themselves. It will only encourage lone-wolfing, and rushing/ tk'ing for the .50 cal sniper kit. I'd say no. | |
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| Tags |
| acceptable, barret, rifles, sniper |
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