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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Nov 2009
Location: London
Posts: 37
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As u said maybe in order for a person to fire the baretta you would have to be accompanied by a spotter, in this way a 50. cal squad (2 man) would have to be made in order to use the weapon. Hopefully along with low ammo and cumbersome reload this would limit '50. cal frenzy' due to the dedication needed. This would also make stealing the Baretta kit useless unless the spotter kit is also stolen at the same time- seems this would be fairly unlikely.
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#12 | ||
![]() Join Date: May 2009
Posts: 191
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#13 |
![]() Join Date: Dec 2006
Posts: 957
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#14 |
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There is one in single player.
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#15 |
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#16 |
![]() Join Date: Sep 2009
Location: Virginia
Posts: 144
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I think it would be a nice addition, right now the M-24 is a crappy model and horrible scope. And the Barret isn't all powerful... I'd still prefer a LAT over it because the LAT does more damage and has a quicker time to get prepared, which is important in the majority of PR maps because they are city maps. Finding .50 cal models for other armies isn't so hard, even the insurgents have been spotted with Steyr HS rifles from Iran... The Chinese and Russians both have .50 cal rifles in their inventories. Also the idea of having a humvee taken out in 4 shots is rather good. I doubt seriously that the current issue of people fighting over sniper kits could get worse, so what harm could this possibly do?
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=]H[=shwedor
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#17 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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If it's realistic I don't see why the DEVs would turn it down. But I highly doubt the M82 is the standard sniper rifle for the german military, so I don't think it should be a problem.
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[R-CON]creepin - "because on the internet 0=1" |
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#18 |
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barrett in PRSP? where?
I think that if the .50s are brought back, a revamp of the sniping systems should be done, incorporating all the elements real snipers have to deal with(there"s a thread in the infantry section about it) |
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xfire = yhdplayer5
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#19 |
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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From a realism standpoint, the .50-caliber rifles and other similar-caliber special-purpose weapons are used in combat on a limited scale. They are not a normal weapon of issue, even for those who use them frequently. They are considered "special purpose" for a reason.
These weapons are usually used in the roles of anti-material and UXO removal. In fact, the M82 was originally designed as an AM rifle capable of defeating long-range hard targets such as parked aircraft. It was in no way designed with the intent of attacking personnel. The rifle is obviously capable of engaging personnel, but when you compare it to other sniper weapons, it's largely inferior. From a gameplay standpoint, I see it being almost impossible to realistically integrate such a weapon system into PR. For example, vehicles do not have specific hit-boxes that can be used to determine if the shot would have done damage to the vehicle or not, and if so what amount of damage. A .50-caliber (12.7mm) round is not going to do jack shit to an armored vehicle such as an MBT unless you are striking external unprotected components like sensors, optics, antennas, etc. And for light-armored vehicles such as an uparmored HMMWV, you would need to hit a specific point on the vehicle from a specific angle in order to do anything more than chip paint or annoy the occupants. If this kit was to be added to PR again, it would have to be done so under the guidelines that it would be used primarily as an anti-material rifle only, with use against personnel being for emergencies and defense only. But because our players are not real soldiers, those players are undoubtedly going to try using the weapon in aspects which it was not intended or desired. The expoitation of the game limitations are what I feel is the primary reason such weapons are no longer available in PR. The only way I see this type of weapon ever being permitted into PR is if we can come up with a suitable means of use, but as mentioned above that is likely an engine limitation that can't be overcome. Can I shoot a land mine to disable it? Can I shoot a tire or engine on a jeep and disable that vehicle? Can I fire at a tank, even with a thousand rounds, and still do zero damage? Those are just a couple of examples of why it's not present in the game right now. |
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#20 | |
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PR Operations Management
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Modern Firearms - M99 / M06 anti-materiel / sniper rifle Modern Firearms - M99B / M06 anti-materiel / sniper rifle Modern Firearms - 12.7mm AMR-2 anti-materiel / sniper rifle Modern Firearms - 12.7mm JS 05 anti-materiel / sniper rifle Middle-East Modern Firearms - Steyr .50 HS sniper rifle (Iran has received shipments of these) | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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| Tags |
| acceptable, barret, rifles, sniper |
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