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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#22 |
![]() Join Date: May 2009
Posts: 130
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heh, my suggestion:
Decrease Riflemen deviation, remove scopes from spawnable saws. Makes a Riflemen more key in battle as should, AR gunner now actually utilize teamwork to locate targets and engage. Also NOTE: In Real Life, when you make contact, your going to go for the enemies auto gunner first, he has the most casualty producing weapon and as so, primary target to eliminate or suppress fire on. |
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Doom on You
]CIA[ Clan Founder DudezTY: Since we cannot kick people in ranked matches, how will we stop hackers who get past VAC? Mackey-IW: Our goal is to ban hackers from the game. * lol, wut?! Infinity Ward public interview* |
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#23 | ||
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Quote:
Quote:
Some weapons yes can be used in a way that it was not intended in reality. The question then is: "Is this capability realistic?". Can jeeps climb a hill at a 45 degree angle and run over a dozen soldiers wearing armor? Can anti tank weapons track said vehicle? There is ONE way to balance a game and that is to give everything a realistic capability. *Edit: I mean seriously its as if people think that the game is like an electrode or a maze with a mouse and you give different paths and voltages for a different behavior. It just always backfires in at least one way because people can't be charted and reformatted like a computer or some kind of electronic highway. | ||
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Last edited by CAS_117; 12-07-2009 at 02:34 AM..
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#24 |
![]() Join Date: Jul 2009
Location: Kalmar
Posts: 154
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#25 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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im not sure do combat medics have a scope in their rifle?
but ingame they dont have and if i remember there was this reason that if combat medic have scope,then everyone would play just medic.(but its limited now so....) but same thing is with that saw.everybody want that weapon. EDIT: i just wondering what kind of recoil is there in saw in real life? can you shoot with that,eye on scope? |
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Last edited by maarit; 12-07-2009 at 09:12 AM..
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#26 | |||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#27 | |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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At close range well, I'm not that good with the LMG but close quarters is kinda rough in general. Even with a rifle I can use a full clip on a guy facing the wrong way at 50m and get shot in the face when he dives prone at full auto. So I think the accuracy is the same but the LMG just has statistically a higher probability of hitting the guy lol. | |
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Last edited by CAS_117; 12-07-2009 at 09:37 AM..
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#28 |
![]() Join Date: Jan 2007
Location: Fryslan
Posts: 1,035
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The reason for not giving the medic a scope is because then the medic would more likely become active in firefights and trying to get kills.
The medic should focus on keeping his squadmembers at full health and alive and the close range/odd angle succerity of his squad. Aswell of staying alive himself and out of harmsway or in low risk situations as possible. Most of the time the player that takes up the medic role, voluntarily, atm is the more team oriented player imo. Giving the medic a scope could attrackt the less teamplay focused, more bend on kill focused player to this kit. And the next worse thing then no medic is a medic that doesn't play like one. |
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If you can read this the bitch fell off.
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#29 | |
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Retired PR Developer
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The medic cannot have a scope for a very simple reason, at long range wounds are often not fatal ingame. The chances of a headshot are quite low. This means that a medic vs any other kit ingame will get in to a firefight, and will mostly win those firefights because if he gets hit, he prones and heals and gets back up. Whereas the other guy cannot self heal. If self healing was somehow removed, this would result in a reasonable situation to give the medic more weaponary. | |
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#30 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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| unbalanced, weapons |
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