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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Oct 2007
Posts: 1,884
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Reality is unbalanced, so a game displaying reality in the name should be unbalanced.
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pepsi and cigarettes
Breakfast of champions All i know is my gut says maybe |
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#12 | |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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Quote:
Edit: Is your avitar the Butler from Fresh Prince of Bel Air? | |
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#13 |
![]() Join Date: Jan 2009
Location: corona CA
Posts: 7
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I have noticed a trend in this mod. It seems that if somthing actully does what it is ment to do people demand it be removed. ex. the tanks coaxil gun was too good so it was nerfed, jeeps at FOBs got troops moving so jeeps got the boot, light AT to deadly so it got nerfed and reduced, marksman could hit far targets and people cried, AR can put lead downrange in a effective manner so they wined. This is a bad trend we have of wanting any weapon or tool that acctually works to be removed. I hope the DEVs see this trend too and put a stop to killing off any thing that does as its ment to do. SAWs should be allowed to do what SAWs do best, KILL THE ENEMY. (I do still say the DEVs should make rifle fire more on target faster.)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [FONT="System"]ICE COLD KILLA 2009[/FONT] |
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#14 |
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Forum Moderator
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(@Drunkenup)
Geoffrey! Haha, yes, yes it is! Sorry, but for some reason I'm laughing at the moment. I'd never have thought I remembered that name, or even that character. *cough* Okay, unbalanced weapons. Warfare. Well. It's a game so balance must be there somehow, but that has been discussed quite a bit. The thing is - LMGs are not exactly unbalanced. They are more powerful but limited in numbers - and usually, both factions have them. Pretty fair. Maybe a bit tweaking here and there, but they're not that bad. |
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#15 | |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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Believe it or not, this is a game. To my understanding its about implementing as much realism as the engine allows while retaining balance. I would argue that the SAW does unbalances this due to its nature and the effect it has on gameplay in some instances. You can say oh its like that in real life so it should be like that in the game, but then how do you account nearly all other weapons and vehicles that are based on game balance rather than strict realism? I still stand-by that its not the settle time with the saw that is the problem, the fact that it suppresses, while getting more accurate as you fire. Thus making it impossible to counter in some circumstances. Another thing, I would say that without zoom/Scopes, AR's actually added to teamwork, your SL had to spot and mark and direct the AR's fire and adjust it. Now I see people just sitting in the usual sniping locations with the gun :\ Not to mention the BTR-60's 5.56 bug where you can kill and APC with about 100 rounds from the SAW! | |
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#16 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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I would be fine with the SAW being how it is now at long ranges, but the way it is now at close range is rediculous. Its the best overall weapon ingame. The point of the SAW is to stay back and provide suppressing fire, but since it is so accurate from up close, it allows people using it to engage targets in CQB. And by CQB, I mean face to face, not 20-30M away. The accuracy of the SAW undeployed in CQB really needs to be nerfed severly so that it requires a squad in order to move effectively and get into position with. The accuracy of it when the bipod is down is fine how it is now though.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#17 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#18 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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A lot of the weapons ingame are more powerful than they really are in real life or weaker than they are in real life, but if we make every weapon as realistic as possible, the game just wouldn't be fun. As I suggested, the only way that most people are going to treat the SAW as a real Light Machinegun is to lessen the accuracy in CQB and make it more of a medium to long range weapon to be used for suppressing fire as it was intended to be. So everytime they move, especially in the urban maps, they are forced to be with their squad or else they will be pretty helpless against other enemies (not completely, but you get the point). | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#19 | ||
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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Quote:
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The problem is, often, that people still dont know how to use it. | ||
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#20 |
![]() Join Date: Sep 2008
Posts: 2,197
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Hint: All weapons are accurate a close range. How do you have an accurate long range weapon that is inaccurate at close range?
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| unbalanced, weapons |
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