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Old 12-04-2009, 06:58 PM   #41
Threedroogs
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

i love the changes in the beta, although i would do away with the RPs altogether. or make it where you can only put an RP down if you have 3 SMs+SL present. that way, RPs would mainly be used to get a lone soldier or two back into the squad and stop the SL+1SM from fleeing the fight as soon as a few squadmembers get killed.

these beta changes wont destroy PR. these changes will take PR to a new level.

Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!


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Old 12-04-2009, 07:14 PM   #42
volks

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

I agree with teh topic. It must be realistic but it is a game at all. RP's are important to make people want play pr, and if they remove it, most ppl will rage quit pr.


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Old 12-04-2009, 07:19 PM   #43
Threedroogs
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by Dr2B Rudd View Post
Good point there, mumble helps create impromptu teamwork, when you've spawned on a FB you can link up with a friendly squad thats heading your way sometimes this creates the best teamwork I've ever seen as players really enjoy having say...a 9 man squad instead of 6 Alot of fun. It might be why I think the beta is so much fun, as I never play without mumble.

Though I think alot of players really enjoy RP gameplay, this isn't necessarily a bad thing though I wish to play without them. Since this is a server side change...I really don't see a huge problem in having a Hardcore/Non-Hardcore division in PR. I wonder if we could use the ranked/unranked server setting to differentiate the servers in the server list. That way everyone is happy, the hardcore playerbase have their gameplay, the more casual gamers have their gameplay, and sometimes I'm sure each will cross over for their dose of variety.
i doubt we'll get a server option. the devs would have to balance the maps for RP and no-RP play. most maps are going to need tweaking if .9 has no RPs or nerfed RPs. i guess they could just balance the maps for no-RP play and then use that map for the version with RPs, but i dont think that'll work very well. i'd rather have the devs pick the direction they want for the mod and keep one version.

Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!


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Old 12-04-2009, 07:39 PM   #44
[R-DEV]crazy11
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Hmm let me think what happened when PR removed squad leader spawning, people said it would destroy PR.

Look at it now.

The DEVs will make the game they want to play, if you don't like it then you don't have to play it.


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Old 12-04-2009, 07:50 PM   #45
Tartantyco

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by [R-MOD]crazy11 View Post
The DEVs will make the game they want to play, if you don't like it then you don't have to play it.
The man speaketh the truth.

My personal best change would be:

FOBs need two crates, can be built within 200m(Maybe less) of each other
No Rally Points
2 players in a squad to request kits(As it is now basically)

Make Norway OPFOR! NAO!

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Old 12-04-2009, 07:56 PM   #46
$kelet0r

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by [R-MOD]crazy11 View Post
Hmm let me think what happened when PR removed squad leader spawning, people said it would destroy PR.
I think you'll find it was probably the OP who was the loudest voice - in fact rule of thumb is if this op thinks it's bad for PR, then it's probably the best idea ever
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Old 12-04-2009, 08:02 PM   #47
Alex6714

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

I love how people generalize everything here for some reason. It won´t destroy PR, but saying it will make it 100% better or else isn´t right either...


Quote:
I disagree with everything you have said. It's a whine thread done clearly by a CSS bunny-hopper insta spawn rambo.
Clearly.

I can´t tell if you are being sarcastic or not, but I think I just lost 10 iq points.

But this:
Quote:
nothing is going to change the basic attitudes of players so we might as well go for the most realistic choice.
Now only more people realised this...

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 12-05-2009, 12:00 AM   #48
00SoldierofFortune00

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by crAck_sh0t View Post
I disagree with everything you have said. It's a whine thread done clearly by a CSS bunny-hopper insta spawn rambo.
Have you ever even played with me ingame? If not, then don't make up assumptions. And my post was AGAINST PR becoming CSS which it essentially does with this change. With FOBs being the main focus, there really is no need for squads anymore since people can spawn anywhere they want. Its not hard to use common sense and put two and two together.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Old 12-05-2009, 12:11 AM   #49
00SoldierofFortune00

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by [R-MOD]crazy11 View Post
Hmm let me think what happened when PR removed squad leader spawning, people said it would destroy PR.

Look at it now.

The DEVs will make the game they want to play, if you don't like it then you don't have to play it.
Again, did you even read my post? I already addressed this issue. People really need to read my post before commenting.

You cannot compare getting rid of SL spawn points to getting rid of RPs. With the SL respawn, it was replaced with RPs, so nothing was really lost. Something was just substituted for something more realistic and better for the squad. With the Beta, you are not substituting anything, you are essentially removing RPs in favor of FOBs which we all know are already ingame and have problems of their own. RPs were a squad based thing as well and was a fullproof way of keeping the squad together. FOBs are just a random spawnpoint, so what is really stopping any squad members from going off on their own to do their own thing since they have multiple spawns?

Do you guys even know why there is less teamwork on the insurgent side most times? Because they have so many spawnpoints that they don't need to rely on squads since they have a quick access point to the action.





Quote:
Originally Posted by $kelet0r View Post
I think you'll find it was probably the OP who was the loudest voice - in fact rule of thumb is if this op thinks it's bad for PR, then it's probably the best idea ever
Uhhh, no. I actually liked the idea of RPs when they first came out. I hated the idea of APC spawns though.


And I think you will find that the guys who are so for this change have the worst opinions because they are based off of one server (TG) which doesn't accurately represent 97% of the servers out there.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Old 12-05-2009, 12:47 AM   #50
badmojo420
Supporting Member
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by 00SoldierofFortune00 View Post
With FOBs being the main focus, there really is no need for squads anymore since people can spawn anywhere they want. Its not hard to use common sense and put two and two together.
There is no more imposed need for squads, you are correct. If people wish to play squadless, they can do it easier now. But, now squads will be based around building teamwork, rather than just securing a spawn point. Less people will join your squad, and run off on their own. Team players will join squads to be part of something, not just to gain an extra spawn.

And if your only reason for joining/leading a squad was to get a spawn point. I don't know if you're the type of person this game is geared towards. These changes are just making this more obvious.

Quote:
Originally Posted by 00SoldierofFortune00 View Post
Do you guys even know why there is less teamwork on the insurgent side most times? Because they have so many spawnpoints that they don't need to rely on squads since they have a quick access point to the action.
There is less inter-squad teamwork because it's obvious what the team needs to do. And that task is extremely easy to do without lots of communication. Who needs voip, just listen for gunfire and help out when you hear it.

But, i personally find there is more team-wide teamwork on the insurgent side. Players of different squads will often help each other. I've worked closely with players not in my squad a number of times, with and without mumble.
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