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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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i love the changes in the beta, although i would do away with the RPs altogether. or make it where you can only put an RP down if you have 3 SMs+SL present. that way, RPs would mainly be used to get a lone soldier or two back into the squad and stop the SL+1SM from fleeing the fight as soon as a few squadmembers get killed.
these beta changes wont destroy PR. these changes will take PR to a new level. |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#42 |
![]() Join Date: Jul 2009
Posts: 257
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I agree with teh topic. It must be realistic but it is a game at all. RP's are important to make people want play pr, and if they remove it, most ppl will rage quit pr.
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#43 | |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#44 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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Hmm let me think what happened when PR removed squad leader spawning, people said it would destroy PR.
Look at it now. The DEVs will make the game they want to play, if you don't like it then you don't have to play it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#45 | |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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My personal best change would be: FOBs need two crates, can be built within 200m(Maybe less) of each other No Rally Points 2 players in a squad to request kits(As it is now basically) | |
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#46 | |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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#47 | ||
![]() Join Date: Jun 2007
Posts: 3,941
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I love how people generalize everything here for some reason. It won´t destroy PR, but saying it will make it 100% better or else isn´t right either...
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I can´t tell if you are being sarcastic or not, but I think I just lost 10 iq points. But this: Quote:
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#48 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Have you ever even played with me ingame? If not, then don't make up assumptions. And my post was AGAINST PR becoming CSS which it essentially does with this change. With FOBs being the main focus, there really is no need for squads anymore since people can spawn anywhere they want. Its not hard to use common sense and put two and two together.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#49 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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You cannot compare getting rid of SL spawn points to getting rid of RPs. With the SL respawn, it was replaced with RPs, so nothing was really lost. Something was just substituted for something more realistic and better for the squad. With the Beta, you are not substituting anything, you are essentially removing RPs in favor of FOBs which we all know are already ingame and have problems of their own. RPs were a squad based thing as well and was a fullproof way of keeping the squad together. FOBs are just a random spawnpoint, so what is really stopping any squad members from going off on their own to do their own thing since they have multiple spawns? Do you guys even know why there is less teamwork on the insurgent side most times? Because they have so many spawnpoints that they don't need to rely on squads since they have a quick access point to the action. Quote:
And I think you will find that the guys who are so for this change have the worst opinions because they are based off of one server (TG) which doesn't accurately represent 97% of the servers out there. | ||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#50 | ||
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And if your only reason for joining/leading a squad was to get a spawn point. I don't know if you're the type of person this game is geared towards. These changes are just making this more obvious. Quote:
But, i personally find there is more team-wide teamwork on the insurgent side. Players of different squads will often help each other. I've worked closely with players not in my squad a number of times, with and without mumble. | ||
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