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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,079
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I posted in a similar thread a while ago.... Its going work and play find on TG. Its not on a lot of other servers.
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#22 | ||
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And at a team level, squads would have to rely on maintaining FOBs. Which really helps the supporting squads. Sniper/spotter teams, AT teams, recon, logistics, etc all can make use of these forward spawn points. In the current version, they're forced to spawn at main and move from their, as it is not always feasible to have a squad leader kit, or work closely with your squad mates. I know, it's hard to understand these things being good gameplay and teamwork, but outside of typical infantry squads, crazy things can happen. Quote:
An example of how a squad rushing at an enemy would benefit the overall team, would be if the team was also attempting to flank, or sabotage the supply line, or take out a key asset, etc. The assaulting squad would draw attention away from the real target. I just dislike this idea you have of PR, a bunch of individual squads working towards a common goal. I would rather it be a game where teamwork is the key to a strong team, supporting each other like they do in the real world. I guess we have different visions for the future of PR. | ||
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Last edited by badmojo420; 12-04-2009 at 05:29 AM..
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#23 | |
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One thing that the RP change brings is the greater fear of dying. Now you really have to be carefull, really have to be tactical and stealthy. I am also a SL allot of the time, and I gotta say I like this change. In my opinion MUMBLE + 8740D = WIN! | |
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#24 |
![]() Join Date: May 2009
Posts: 191
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I could live with no rallies on AAS in some cases its fun to try and sneak around without being shot but other times it just gets annoying having to walk a mile every time you die. On insurgency though no rallies is horrible. FOBs are static caches are not. Having to build a new FOB every single time a cache spawns is pretty lame plus you have to wast manpower defending that fob and the insurgents will most likely assault the FOB making it impossible to leave.
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#25 | |
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Retired PR Developer
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Though I think alot of players really enjoy RP gameplay, this isn't necessarily a bad thing though I wish to play without them. Since this is a server side change...I really don't see a huge problem in having a Hardcore/Non-Hardcore division in PR. I wonder if we could use the ranked/unranked server setting to differentiate the servers in the server list. That way everyone is happy, the hardcore playerbase have their gameplay, the more casual gamers have their gameplay, and sometimes I'm sure each will cross over for their dose of variety. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#26 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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If we're lucky, it will just destroy the bad servers.
I think the changes has made the game better. |
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#27 | |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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Quote:
i think that insurgency is hmm,crap.some maps are bad and its very rare that when you playing at ins side,theres teamwork.i dont call that tactics that your team throws those mines,trap almost everywhere that whole map is filled those redmarkers.and after all what i have played US side insurgency,thats almost like this. take supplytruck,drive it 100 meters away from the city...then just endlessly run in to city and kill/die and maybe little bit search caches. | |
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Last edited by maarit; 12-04-2009 at 06:10 AM..
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#28 |
![]() Join Date: Oct 2009
Location: Liège
Posts: 208
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I have posted this message obviously in the wrong thread (Public Testing Feedback Forums) lol. I'll paste it.
"You can have 25 different tests (to 0.874Z lol) to suit the players gamestyle but I think it is the opposite, the players should fit to the current gamestyle. A lot of people argue how these changes kill the game and its gameplay but it is because they are playing the same way they have been playing for a long time (relying too much on RP's). The issue is not on the side of the server, the beta tests (no RP, more FOB, etc.). It is on the side of the players who have to adapt themselves, find new startegy or just find a new gamestyle. Don't you think a game (or anything else) gets boring if it is always the same thing, again and again and again and again.... You can't disagree with me when I say that this doesn't bring new colors along with vivid discussions." |
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The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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#29 |
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Rudd ftw!
Forest maps like fools road or qwai with rallies make me puke, u never feel like u won cuz ppl keep coming to the same place knowing where u are about 90 seconds after u keel them. It becomes too repetitive, just like spawn-rush-kill&die-repeat in vBF2 Inf Karkand. 0.874B was teh best, and I'd like to see less people instead of many vBF2 LMG/Sniper whores. |
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#30 |
![]() Join Date: Mar 2009
Posts: 475
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Statement by OP:The rallypoint changes will lead to troubles for newbies
Answer: Your wrong. No rallies is newbie friendly, not the other way around. Just click on the spawnpoint (fob) and you spawn there. Whats so difficult about it? When i first joined a training server it was the rallies I didnt figure out at first, why cant I spawn at squads 3 rally etc. Now that rallies are drastically reduced (beta D), that confusion is almost gone. All this stuff will be in the manual anyway, so you have gotten the issue around the back of your foot (swedish expression; basically your statement is wrong.). Ps. FOBs are everywhere in the BETA so the amount of walking will not increase that much. |
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| beta, destroy, tested, thinks |
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