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Old 12-04-2009, 02:44 AM   #11
00SoldierofFortune00

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by Dr2B Rudd View Post
this is the main benefit imo, and it makes for much better and more fluid gameplay.

This will not destroy PR imo.
You had the samething when squads used to require 2-3 players to plant. The RP wasn't the fault, it was the change to 1 squadmate to place it that was. Return that and things would be exactly the way you want them.

Face it, not everyone is going to win a firefight. Both sides could have stellar tactics, but one is unfortunately going to have to lose. So why punish them in such a severe way? The RP allowed them a chance to counter attack if the other side didn't advance in time. With the beta, the attackers are screwed if they fail, which is usually the case when the defenders are already dug in with SAWs and LMGs and FOBs. In essence, you win the first firefights, you win the game since you can cover more ground in the time it takes them to respawn back in at their far off FOBs.

Quote:
Yes TG is definately a better server than most, but too many people are willing to accept crap servers these days. If I don't get some teamwork (as opposed to just squad work) within 30mins of playing I leave the server. Too many servers are full of squads working well as a squad, but completely independantly of the rest of the team. When that happens...you might as well be playing in a 6v6. I'd rather see a smaller playerbase who really want to teamwork than a huge playerbase and having to search for gems of teamwork.
No one here wants to "accept" crap servers, but you need to face reality and realize that admins can't be on 24/7. Some servers are going to have lesser quality, but just because they do don't mean they are bad servers or gameplay suffers. You also have to realize that since there is no inter-squad VOIP, true intersquad tactics are pretty much impossible. This change doesn't fix that in the least. Tell me how it does if it doesn't, and I will show you how that is not true. Mumble is the only solution to that IMO, and even then, its still dependent on individual participation. And there is plenty of teamwork in PR right now. Go play on some US servers besides TG and you will see that. You don't need forced gameplay to have fun or team base teamwork ingame.



Watch. I gurantee you that if this change happens, there will still be poor squadleaders out there (as there are now) and when people wonder why teamwide or squadbased teamwork doesn't happen, they will find a way to nerf something else or blame some other reason for it. There is plenty of teamwork, both squad and team in PR right now, but there are of course always people who don't want to do that. This change won't fix them or turn them away. In fact, it gives them a reason to return (lone wolves) since FOBs will be in much more supply now. I also gurantee, GURANTEE you that FOBs will still be made by 1 man, 2 man, or individual squads over teambased. This change does nothing to fix that problem, so expect plenty of Logistic trucks scattered still.

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Old 12-04-2009, 02:49 AM   #12
Rudd
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
You had the samething when squads used to require 2-3 players to plant. The RP wasn't the fault, it was the change to 1 squadmate to place it that was. Return that and things would be exactly the way you want them.
no actually in the old days I could sit inside a building, survive one attack then teleport men to my position.

new way, men who don't get revived are going to die, they are going to have to spawn somewhere a minute or two away. (unless ofc I still have my rally point, however this will be seen far less)

This also has a bonus that often other teammates will be near the firebase, or spawning on it also. Which is conducive to squads working together rather than, this squad goes here, that squad goes there and we'll keep doing that until the round ends.


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Old 12-04-2009, 03:02 AM   #13
00SoldierofFortune00

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

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Originally Posted by Dr2B Rudd View Post
no actually in the old days I could sit inside a building, survive one attack then teleport men to my position.
new way, men who don't get revived are going to die, they are going to have to spawn somewhere a minute or two away. (unless ofc I still have my rally point, however this will be seen far less)

This also has a bonus that often other teammates will be near the firebase, or spawning on it also. Which is conducive to squads working together rather than, this squad goes here, that squad goes there and we'll keep doing that until the round ends.
No, I am not talking about those days, I am talking about the days when the RP system was the way it is now, except it required 3 people to place and still disappeared if enemies were within 50M. That is the perfect system IMO. That was only a couple of patches ago too.


And don't you see that the "bonus" you speak of is also a negative? Or the fact that its been tried before? Now most individuals will run off together, whether in a squad or not and have no way of communication. What is forcing those squads to wait for the other squads to spawn? What is forcing those individual squad members to wait even for his own squad? Nothing. Its the same optimist view that hasn't worked before. This is not going to change the players guys, you will have the same running off as before. At least RPs forced squadmembers to spawn together in a way.



And if this happens (waiting for other squads), then its because you were playing on TG, where this kind of thing is basically enforced.

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Old 12-04-2009, 03:04 AM   #14
Bellator
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

I have some concerns.
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Old 12-04-2009, 03:04 AM   #15
Rudd
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

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. This is not going to change the players guys
exactly, nothing is going to change the basic attitudes of players so we might as well go for the most realistic choice.


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Old 12-04-2009, 03:10 AM   #16
maarit
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

im little worried just how new players get into the game?
my friend just started playing this and first questions was,is there rank system?,what spawn system is there...?

i think that rallypoint system WAS that point what i liked and continued playing.
so there should be some other gamemode with rallys,what new players can start to play this.
i know that theres alot bad rounds in game.walking,dying,choppers crash,squadleader is idiot and kill your squad all the time.lets add there no rallys,take away maybe scorelist...NEWPLAYER HAS MOVED TO PLAY TOMB RAIDER.
i think that this changes to rallypoint system gonna destroy newgamers opportunity to love the game-
but there are hardcore players who are just bored cods,socoms,mohs,etc and they maybe find away love the game.


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Old 12-04-2009, 03:31 AM   #17
McCree
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

I wouldn't be that bothered about the newbies. This would kinda work as a filter to drop out all the unwanted vbf2 players that would just mess things up exactly as you stated
Quote:
bad rounds in game.walking,dying,choppers crash,squadleader is idiot and kill your squad all the time
But I'd like to see a test where you could spawn into RP only if theres 1-2 squaddies inside a zone around it, like 50m or so. And if there's even one enemy in it too, it wouldn't work.


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Old 12-04-2009, 03:32 AM   #18
00SoldierofFortune00

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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by Dr2B Rudd View Post
exactly, nothing is going to change the basic attitudes of players so we might as well go for the most realistic choice.
What LOL?

So should we make people ingame sit around for hours on end waiting for information on the enemy to come down before going out into the field? Because that's how real life is.

Realistic doesn't always equal fun or good gameplay.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Old 12-04-2009, 03:35 AM   #19
Rudd
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

I didn't say force players to stay somewhere before some kind of intel system tells them to go.

I said the most realistic choice, I should have added 'in the context of spawning ingame'.

I didn't realise that you wouldn't have picked that up in a thread about rally points.


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Old 12-04-2009, 03:49 AM   #20
maarit
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Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by McCree View Post
I wouldn't be that bothered about the newbies. This would kinda work as a filter to drop out all the unwanted vbf2 players that would just mess things up exactly as you stated

But I'd like to see a test where you could spawn into RP only if theres 1-2 squaddies inside a zone around it, like 50m or so. And if there's even one enemy in it too, it wouldn't work.
yeah,i like also that filter.
but i just watched in a past when i started playing.
i liked rallys and also i liked that when i shotted,enemy actually went down.
but theres now plan to take away rallys,no rank system,maybe scorelist needs to removed,and theres also that deviation what i still sometimes forget and i amazed that i missed.
i think that theres alot of good players who comes and tryes this came.they dont read the manuals cos they wanna first check the game,is it crap or good.
so first touch in game is maybe alot walking,you shot the enemy and miss and all the hassle,so i think that first touch is most of the cases bad.
and this is just if you try the game alone.


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