project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
31 Oct 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 12-10-2009, 12:32 PM   #131
DeePsix
Supporting Member

DeePsix's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

It's not that Rally points don't encourage teamwork, I think it's more along the lines of not encouraging teamwork in a certain manner. Take, for example, the squad leader spawn system that was used prior to v0.6. It accomplished the end goal of keeping players working together, but by a means that made the squad leader's only function to be a beacon for the entire team to spawn on. When Rally points were introduced, it was a great step forward, but still ended up resulting in a "find the backpacks" scavenger hunt.

The current system employed is, again, another step forward from the scavenger hunt gameplay of previous versions, but we still are seeing used in a parallel fashion. Now the goal seems to be to hide the rally in an obscure location far away on the edge of the maps or to leave it in low foot traffic areas of the maps. I don't think the goal of the rally point system is to create a secret base. I think the DEVs end goal for this new system is to make the squad leaders more intentional as to their use of rally points. They are meant to be used in a temporary safe place away from combat for the squad to literally "rally" and not as a spawn beacon for a trickle of soldiers to appear at and move to the front. Now infantry concentrations are found around FOBs and squad leaders must be more intenional as to how they move their squads and where they rally. The new system is another step forward in terms on intentionality, intensity, and tactics.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DeePsix is offline Reply With Quote
Old 12-10-2009, 02:02 PM   #132
maarit
Supporting Member

maarit's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

do anybody have knowledge about this?
4x4km area with 32 soldiers?
is it realismbased?

answer to that will help me to decide.
cos if the amount of soldiers in that size area is too small (32),i wanna rallys,limited,one time deployable.
6/6 squad get 6 spawns from rally
5/5 squad get 5 spawns from rally
4/4 squad get 4 spawns...
3/3 squad get 1 spawns
2/2 nothing.

if its hardcoded then

4 spawns from rally to every squad.
maarit is offline
Last edited by maarit; 12-10-2009 at 02:19 PM..
Reply With Quote
Old 12-10-2009, 02:10 PM   #133
Threedroogs
Supporting Member

Threedroogs's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by 00SoldierofFortune00 View Post
And with the Beta, you are either going to have squads just defend, defend, defend, or still attack, attack, attack. You will never be satisfied and I gurantee you that it will play out one of these two ways. There are already plenty of people who defend in PR, so what you said is false. Second, yes, it maybe more easy to attack in the non-RP version (you sound like you want the flag given to you IMO), but it also increases camping a certain spot, hence stalemates. What most likely will happen is that a majority of the team will stay back and defend the FOBs and set up defenses on them while 1 or 2 squads go off alone and go after seperate flags and get slaughtered since they are up against more enemies.



Not when the first FOB being overrun is the only one on the map, which is a high probability on some assault maps like Barracuda or Muttrah where the enemy can get to you very fast. Where will they spawn then? O yea, back at main.....
what are you talking about, SOF? tons of people defend in PR? really? that is not my experience at all in most pub games. so i disagree strongly with you there. you can guarantee how things will play out all you want and make statements about how i will react, but that doesnt make you correct. secondly, i said it was HARDER to attack in the no-RP version. how exactly does that sound like i want flags given to me? i want more people defending, which makes attacking harder. i dont understand how you can say it might be easier to attack in the no-RP version and then state it'll be impossible to attack in the very same paragraph. that makes zero sense...

as far as being spawn killed at an FO...it's NEVER a problem, no matter what map you are on. there is ALWAYS an alternate spawnpoint to an FO, even if it's at the main base. this highlights the main problem...some players want to spawn into the action (or close to it) and will whine and complain if it's not possible. if the enemy makes life hard for you on the battlefield, deal with it like a man.

Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Threedroogs is offline Reply With Quote
Old 12-10-2009, 02:15 PM   #134
Sgt. Mahi

Sgt. Mahi's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by maarit View Post
do anybody have knowledge about this?
4x4km area with 32 soldiers?
is it realismbased?

answer to that will help me to decide.
cos if the amount of soldiers in that size area is too small (32),i wanna rallys,limited,one time deployable.
6/6 squad get 6 spawns from rally
5/5 squad get 5 spawns from rally
4/4 squad get 4 spawns...
3/3 squad get 1 spawns
2/2 nothing
That's actually not a bad idea in my opinion. I would love to see a test version of that...

Peace is that brief glorious moment in history when everybody stands around reloading
Sgt. Mahi is offline Reply With Quote
Old 12-10-2009, 03:31 PM   #135
00SoldierofFortune00

00SoldierofFortune00's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by Threedroogs View Post
what are you talking about, SOF? tons of people defend in PR? really? that is not my experience at all in most pub games. so i disagree strongly with you there. you can guarantee how things will play out all you want and make statements about how i will react, but that doesnt make you correct. secondly, i said it was HARDER to attack in the no-RP version. how exactly does that sound like i want flags given to me? i want more people defending, which makes attacking harder. i dont understand how you can say it might be easier to attack in the no-RP version and then state it'll be impossible to attack in the very same paragraph. that makes zero sense...
Do you see the flaw in your logic? If people aren't defending now, how are they suddenly, magically, out of nowhere defending control points now? And you contradict yourself when you say that I can predict how you will play all I want, but you believe that you can in that same sentence (i.e. defending more because of the Beta). But to answer your question, Yes, people are defending ingame and the only reason you are seeing more defense is because the servers you are playing on which are more admined and team oriented most likely, not the Beta itself.

And it makes it sound like you want control points given to you because you don't want to do the work of repling enemy squads. The RP represented reinforcements and more number of players than are possible ingame. With the Beta, you only have to take on 1 squad now in order to get somewhere. That's lazy IMO and makes the game less fun since firefights will merly be short skirmishes and not epic drawn out wars.

And if you didn't understand what I said in the sentence, go back and read it again. All the Beta does is take away heavily from offense and puts way too much emphasis on defense, which isn't even guranteed to be defense of the flag. It could just be defense of the FOBs which makes the most sense. You will get your "attacking is harder", but it will only be because one squad will be attacking a CP at a time while the rest stay back and defend. Realistic, if we are talking, there should always be more attackers than defenders since it is much harder to attack than to defend and real militaries put a lot of force into their offensives while the defenders don't need as many personal. Ever heard of D-Day or Khe Shan?


Quote:
as far as being spawn killed at an FO...it's NEVER a problem, no matter what map you are on. there is ALWAYS an alternate spawnpoint to an FO, even if it's at the main base. this highlights the main problem...some players want to spawn into the action (or close to it) and will whine and complain if it's not possible. if the enemy makes life hard for you on the battlefield, deal with it like a man.
Its funny that you say that and then basically say you are against having to hunt down enemy RPs and repeling waves of enemy assaults. And no, there is not ALWAYS an alternate spawnpoint in the Beta. With an RP, at least you had a gurantee or chance or fallback and regroup. Now, your are only guranteed ONE spawnpoint, or the main. There is no gurantee that your team, which could be dumb as a box of rocks, is going to build another FOB to spawn on.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
00SoldierofFortune00 is offline Reply With Quote
Old 12-10-2009, 03:58 PM   #136
DDS
Supporting Member

DDS's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

I think the rally changes attempts to fix problem that was created by other changes. I think everything went out the window when the Commander role was neutered. I suppose the complaint was having a commander that was inept, abusive or both. At least there was some order to the game, another thought process was involved in FOB placement (do you REALLY want to put that FOB there?).
We have tools (thanks to After Dune's scripts) to resign commanders/Squad leaders now (@resign). There were a lot of good commanders that did an excellent job. Now your dependent on scrolling vague text from other like minded players or a commander begging squads to work together. I command a lot and 99% of the squads completely ignore requests for enemy updates/info. The addition of the UAV was good, however the commander should be the commander not a suggestion box.

I think the biggest and best change to PR right now is to take out the individual scores/who's dead/alive during gameplay. Only after end of round show scores with emphasis on Team Play/Team Score. It's the only thing that will save PR from the current run n' gun nilla bunny epidemic.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
DDS is offline Reply With Quote
Old 12-10-2009, 04:38 PM   #137
manligheten
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by maarit View Post
do anybody have knowledge about this?
4x4km area with 32 soldiers?
is it realismbased?
No. Asad Khal would need a battalion sized assault force.
A single "t-shaped" building takes at least two platoons to clear.
manligheten is offline Reply With Quote
Old 12-10-2009, 04:44 PM   #138
manligheten
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by DDS View Post
I think the biggest and best change to PR right now is to take out the individual scores/who's dead/alive during gameplay. Only after end of round show scores with emphasis on Team Play/Team Score. It's the only thing that will save PR from the current run n' gun nilla bunny epidemic.
I would say if the kill death ratio was removed people would be more reckless, since it doesn't really matter how many times you die, since no one will notice.
manligheten is offline Reply With Quote
Old 12-10-2009, 05:43 PM   #139
Ccharge

Ccharge's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by manligheten View Post
I would say if the kill death ratio was removed people would be more reckless, since it doesn't really matter how many times you die, since no one will notice.
One death = one ticket.

If your playing this game for a score go play cod or something. I usally only care about my score if i'm top squad. Usally i play this game because its almost the only game i actually get decent teamwork on.

Quote:
Originally Posted by 00SoldierofFortune00
Its funny that you say that and then basically say you are against having to hunt down enemy RPs and repeling waves of enemy assaults. And no, there is not ALWAYS an alternate spawnpoint in the Beta. With an RP, at least you had a gurantee or chance or fallback and regroup. Now, your are only guranteed ONE spawnpoint, or the main. There is no gurantee that your team, which could be dumb as a box of rocks, is going to build another FOB to spawn on.
There is always a alternitive spawn point unless you have lost all your flags. Its called your main base. RP were also just reasons to not care about your life. Now, if you get killed suddenly you have to find a way to regroup with your squad. This means players will be more scared to die, they don't want to A: loose a position and B: find a way to get back to there squad. Also if this is implimented players will adapt. Sooner or later people will go "hey my teams always getting its ass kicked. Wait? I'm always spawning at the main, maybe thats why! I should build some firebases to support my team!"

Listien your not getting this. No the devs arnt try to ruin PR for everybody. There changing something that needed to be changed for awhile. Scince players are hardcoded the only way to make the game better was to change the way they had to play. I'm willing to walk a 4 km map, as long as i get better gameplay (Even though its extremely unlikley for me to be walking that far). I want to see more care in actual life in PR.

In older versions people would get wounded and just give up because there RP was just a couple hundred meters away, a short walk. Now if you wounded people are waiting to be revived. Why do you think people always used to take a couple medics before it was limited? It ment they didn't have to walk as far. People want to skip getting there. The getting there and planning part is much more important then the actual fire fight. People used to rush into battle in wave after wave just wasting tickets because it was easy just to get to the front again.

Players need to learn how to adapt to there current situation. Theres going to be alot of radical changes like this. Get used to em. I find it hard to play on normal servers just because i'm so used to playing on servers with the new beta.

if you miss him... try, try again
Ccharge is offline Reply With Quote
Old 12-10-2009, 08:17 PM   #140
R.J.Travis
Supporting Member

R.J.Travis's Avatar
Default Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?

Quote:
Originally Posted by Dr2B Rudd View Post
there was no open beta for wolfs deviation
Yes but anyone that was around for it when it was put in the full game can remember how hard it was to kill the enemy even if they where right in front of you.

all they needed to do was clean up the close range and it was perfect xD

Twisted Helix: Yep you were the one tester that was of ultimate value.
R.J.Travis is offline Reply With Quote
Reply


Tags
beta, destroy, tested, thinks
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:56 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.