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Old 11-23-2009, 06:48 AM   #11
Expendable Grunt

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Default Re: Is the player view above your head?

That was the kitty corner shot; you didn't realize it because you were absorbed in the cuteness.

M.


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Old 11-23-2009, 12:18 PM   #12
SLz
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Default Re: Is the player view above your head?

I cant be arsed to explain it, this ones way over my head...




lololoolololooloollooll had to be said... how immature.

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Last edited by [R-MOD]Bob_Marley; 11-23-2009 at 06:50 PM..
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Old 11-23-2009, 03:04 PM   #13
Sneak Attack

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Default Re: Is the player view above your head?

its gotta be in your chest and thats what makes it so hard to hide or something in battlefield. if your in a bush looking at something, to you it seems like you are submersed in the bush and are pretty hard to see but if some one running by looks at you they will see half of your body sticking out from the bush or over the edge of a building or what ever. then you back up untill they cant see your body any more but on your screen you now cant see anything because your really far back in the bush or far behind the ledge or whatever.

and bullets definitely dont go down the gun barrel because if you are running and shoot a sniper rifle the bullet some times hits the ground 2 feet infront of your feet even though the tip of the barrel is 3 feet out...its very annoying and not realistic at all but thats just how the cone of fire deviation nonsense works.


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Old 11-23-2009, 06:35 PM   #14
TheLean
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Default Re: Is the player view above your head?

Interesting thread, a way to test it would be with a buddy. One guy goes up next to a wall and shoots a bullet hole placed exactly in the middle of the screen and takes a screenshot (for verification), the buddy places himself at an angle where the head and bullet hole are visible and takes a screenshot. Then the second screenshot can be used to see where the head is aligned compared to the hole. If the shooters screenshot shows the bullet in the center of the screen and buddys screenshot shows the bullet hole someplace else than eyelevel the camera is not placed where we think it is.
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