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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Nov 2009
Posts: 2
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Hello there! I'll start out with explaining who i I am.
My name is Christian, 21 years old, and live in Sweden and I study Game Development at Stockholms University. I've played PR for a couple of years now. I played mostly vanilla BF2 before until my friend forced me into playing PR, at first I thought it was annoying and dull to play; you died from enemies that you never saw all the time. After a while I learned the teamplay and the game became really fun. Now to why I'm here; I'm currently going a course that requires us to analyze an aspect of a game. I decided to find out why some people would prefer playing PR instead of vanilla BF2, or any other realistic game instead of a more unrealistic for that matter. Now I'm here doing some survey. It's a loose subject but the best i could think of, any other ideas are welcome. In short:
Thank you. |
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#2 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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1. Why do you prefer playing PR instead of vanilla BF?
vBF2 is nothing more then an arcade shooter. The whole concept of BF2 has always been around "Rock-Paper-Scissor". A Tank killed you? You spawn with Anti-tank close to it! Killed by a sniper? You counter-snipe it. Also, the game comes with a squad-system, but MANY players prefer to be unassigned and do they're own thing, even though being in a squad has additional benefits like an extra spawnpoint and usually a medic prefers someone in his squad over someone who isn't. PR makes excellent use of the squad system. Being unassigned is just a no-go and walking alone means losing firefights most of the time. 2. Do you prefer more realism in a game? Yes and no. Being to realistic eventually makes a game to unplayable. But unrealistic makes a game to stupid. 3. Can a game have to much realism? If so: at what point does a game have to much realism?(Like when vehicles needs petrol, avatars need to eat, go to the toilet or other stuff like when shot in a leg you can't use that limb etc.) Like in the previous question, to much realism makes the game unplayable. And my limit is around adding everyday needs like food/sleep/toilet. But stuff like patrols wouldn't be that bad if they aren't to long. I remember a user-made mission in Operation Flashpoint where I was patrolling the outside perimeter of an US-outpost. This meant walking circles around the base and checking out the horizon. The first 4 circles were cool and I was really thrilled what would happen. Eventually after 20 rounds around the base, I stopped because just nothing happened. Probably the mission was bugged and it couldn't continue, or it was just really that boring. The other side is Call of Duty, where everything is so rushed that you're always in action. Where patrolling that area actually means, get ambushed in that area. 4. When does a realistic game become a simulation instead? When it becames like ArmA2 or VBS. But even that stays a game. 5. Would you consider PR a simulation? No. |
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#3 |
![]() Join Date: Jun 2008
Posts: 110
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Ans. to 2 - Do i prefer more realisim in a game .
Yes i definitely do prefer more realism and why i prefer more realism is because generally speaking i can not tolerate fast paced games that are simply about point and shoot. If your shot is off or the person in control of the other avatar is quicker on the reflexes your straight out dead. That style of gaming too me is a no brainer and anyone can play it with minimal thought processes behind it. Generally speaking most realism shooters are slower paced , though i might not get my shot off quicker and might die i feel i have accomplished something with my squad and i was situational aware of my surroundings compared to fast FPSers. -PS Best of luck in your studies |
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#4 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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#5 |
![]() Join Date: Feb 2009
Posts: 1,462
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1. Why do you prefer playing PR instead of vanilla BF?
Far too many obvious reasons to list without boring you. 2. Do you prefer more realism in a game? If the game is based on real warfare yes, otherwise some details (or lack of) can be annoying/distracting. 3. Can a game have to much realism? If so: at what point does a game have to much realism? Definitely. I think the point of excess is when it becomes detrimental to game play, although that's a big gray area. Realism in today's games is just a relative comparison anyway. 4. When does a realistic game become a simulation instead? I consider simulations and games to be different things. Although the Arma engine is used for training, I don't buy the label of Arma2 itself being a 'military sim'. 5. Would you consider PR a simulation? Negative. |
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#6 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#7 |
![]() Join Date: Aug 2005
Posts: 628
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Why do you prefer playing PR instead of vanilla BF?
Teamwork. In arcade FPS made for the mass consumer, the gameplay cannot be teamwork oriented because most people are not. The result is that all weapons are not as powerful as they should be. For example, in PR the heavy AT is devastating to armor, but in order to use it well you'll need the support of your squad (lone wolfing will get you nowhere). In vBF2, they can't make a heavy AT as powerful as it should be because they can't inject the teamwork element. So they nerf down the AT role so a player can lone wolf it, get like 6 rockets, but not be as powerful. When I played vanilla BF2, I would create a squad and invite a bunch of people into it. Then as squad leader I would hide and let squad members spawn on me. I wouldn't do much fighting... I would just lay around in hiding and watch my squad mates spawn on me and take the flag. I got fun out of changing the tide of the battle even though I didn't fire a single shot. I also knew that my efforts made the game more enjoyable for my squad mates. That aspect of teamwork is what I love most about PR. Sure we could spent 15 minutes just standing around sometimes defending a flag or spent 10 minutes just driving to an objective. Last night I got up, went to the bathroom, got a smoke, got another beer and when I came back we were still driving to an objective on Kashan One thing I also noticed is that I appreciate the game engine more. Anyone else feel this way? In vanilla BF2 I would spend so much time racing for the next flag that I didn't have time to appreciate the little details in the game world. In PR, you learn this quickly when a wooden box that you otherwise would have never noticed saves your life when crouch behind it. Do you prefer more realism in a game? Yes. Can a game have to much realism? If so: at what point does a game have to much realism?(Like when vehicles needs petrol, avatars need to eat, go to the toilet or other stuff like when shot in a leg you can't use that limb etc.) This is a difficult question that I cannot answer. Everyone has a personal preference (as you can see by some of the other answers). All players have a different threshold for realism. In fact, there are some players that don't like certain aspects of realism in PR, but they deal with it because the overall experience is awesome. I think what matters most is the overall game experience. When does a realistic game become a simulation instead? When *NOTHING* is automated. Every single task from looking, to walking, to using your arms, etc is a manual action. Would you consider PR a simulation? No. |
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#8 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,079
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1. Why do you prefer playing PR instead of vanilla BF?
I have played more hours of vanilla than I can remember, I used to be very immersed in playing it, there is nothing wrong with it, unlike most people on this forum seem to think and have no real justification of such other than it does not suit their taste. Gameplay wise its a decent game. (vanilla) @Playing PR, the core game itself only has so much shelf life. Free and arguarblely better mods offer the game thousands of hours more play time as they add a lot of variation (especially PR). The ASS3 game mode and INS I believe are the core of the mod, without the dynamicism of the game modes the Mod would have been forgotten about as these modes offer endless possibilities when playing. As others have said, teamwork. Its rare to find in any other game where players are willing to co-operate to the extent that they do in PR. 2. Do you prefer more realism in a game? Yes and no. Yes in that realism can benefit a game when it is done to complement a game play feature and thus increases immersion without forcing the player to have to 'act' realistic. What I mean by this is, a representation of realism, while guns and aesthetics may be like for like of what is currently being used, gameplay wise, I am playing a game walking over 50kms of wooded forest and not seeing anyone is not my Idea of fun, If I want to walk in the woods and not see anything there are more than enough outside my house. (The example being Arma2), whats the point of having x amount of terrain when you only fight in a tiny proportion of it. Thus wasting resources that could be used to have a more intense and immersive fire fight with more technically developed elements in front of you rather than having to render a huge amount of terrain that you will never see. Red Orchestra has the Perfect balance in my opinion, PR to an extent, to sum up my view, forcing realism in unrealistic elements of the gameplay i.e ( revives, spawning etc etc) should always be looked at with gameplay as the primary motive, realism comes second. 3. Can a game have to much realism? If so: at what point does a game have to much realism?(Like when vehicles needs petrol, avatars need to eat, go to the toilet or other stuff like when shot in a leg you can't use that limb etc.) Im all for patrolling, eating, sleeping etc, if it has a direct outcome on something, i.e is worth doing or actually achieve something. Doing it for the sake of doing it is a fundamental floor in some games in my opinion. 4. When does a realistic game become a simulation instead? Well, I would assume a simulator is there to test actual soldiers on drills and how they should respond to situations. This is its purpose, I would separate the two in that you should have fun/enjoyment in playing a game instead of being tested by a piece of software on your job. 5. Would you consider PR a simulation? No. It may have some elements that some may elude to being like a simulator but simply put the BF2 engine holds back PR in most of its realism aspects, and in my opinion its a good thing. I liked PR the most back in the first two campaigns of the tournament, simply BF2 with some better sounds, guns did more damage, new maps etc. That for me nailed it. Realism can only be pushed so far in an engine that was not designed for such a use. |
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#9 |
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Forum Moderator
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wait wait wait - that sounds familar. Didn't we have that kind of post a while ago?
Ah, screw it. I don't wanna be the one who killed the thread :P 1. Why do you prefer playing PR instead of vanilla BF? Vanilla BF2 is simply annoying in many many aspects. I'm basically fond of slow games to be quite honest^^ And some realism never hurts. 2. Do you prefer more realism in a game? Depends. To a certain limit, yes. The more believable, the more immersive a game is, the better. Which is a problem with ArmA for example, I just didn't feel immersed, even though it was of course realism. So no, realism doesn't equal fun, otherwise I wouldn't play at all^^ 3. Can a game have to much realism? If so: at what point does a game have to much realism?(Like when vehicles needs petrol, avatars need to eat, go to the toilet or other stuff like when shot in a leg you can't use that limb etc.) Yes, of course. In an RPG, I have no problem with eating, drinking, vehicles that need petrol or something. It depends on the kind of game of course. But as soon as a game turns into work, it's not much fun anymore. 4. When does a realistic game become a simulation instead? As I said, when it's more work than fun. 5. Would you consider PR a simulation? Certainly not. |
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Last edited by [R-MOD]Spec; 11-13-2009 at 04:56 PM..
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#10 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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1. Why do you prefer playing PR instead of vanilla BF?
Teamwork and realism. I really do enjoy a game more when it at least attempts to accurately reflect real life. As for teamwork, everything is more fun when you're working with people. 2. Do you prefer more realism in a game? Yes, as long as it contributes to enjoyable gameplay. Forcing players to do meaningless or boring tasks, like deliver supplies, is something I dislike. But things like deviation and suppression, that mimic real life better than VFB2, I find more enjoyable. 3. Can a game have to much realism? If so: at what point does a game have to much realism?(Like when vehicles needs petrol, avatars need to eat, go to the toilet or other stuff like when shot in a leg you can't use that limb etc.) Yes, when the realism forces you to do something meaningless or boring. Then it becomes a simulator, which can be useful for learning, but isn't really fun. 4. When does a realistic game become a simulation instead? See above. 5. Would you consider PR a simulation? Not at all. It's nowhere near realistic enough. ArmA is what I first think of as a widely available simulator for combat. There are a lot of controls, it's bulky and hard to use, and while you can take a lot of actions and do a lot of things you cannot do in PR, most of them are not directly related to your desire to have fun shooting virtual people. Some examples are all the animations available in ArmA, or commanding a squad of bots, etc. These are things that allow you to get more done perhaps, but they are expansions away from the FPS genre. |
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[R-CON]creepin - "because on the internet 0=1" |
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| essay, focused, games, realism, school, thoughts |
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