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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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well it makes sense that most new maps are going to be ins maps because thats the type of warfare that is going on right now and it inspires these new maps. in the past decade or so we havent seen much in the way of conventional vs conventional fighting especially when it comes to larger armies like the US and PLA.
but i also think its amazing so many people dont like PLA maps or jungle maps in general. |
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known in-game as BOOMSNAPP
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#12 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,866
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yeah, you cant say nobody likes PLA maps, i love them personaly which ever team i'm on. preferred PLA side but meh. i love jungle warfare
but yeah since this is "Project Reality" i suppose it makes most sense to work on more insurgency style maps for now. |
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#13 |
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In my opinion, there should be less insurgent maps. I mean or at least some of them should be changed. Talking about PLA, i think it has enough maps, but some of them are boring because they are infantry only, like sunset city and that other map. But getting back to insurgency, i think there are too many factions, game as insurgent is not easy (thanks to those n00bs who give out cache location or ghosting for a friend in the other team) and I see some people are just trying to make it even harder by adding more enemies.
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#14 |
![]() Join Date: Jun 2008
Location: Portland, OR
Posts: 280
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I agree to some extent. I want to see more Unconventional forces and less Iraq/Afghanistan. However, i want to see a few larger INS maps.
I really want to see a Russia vs Blufor map. Like a large one with combined arms. That would be badass. |
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#15 | ||
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Forum Moderator
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Quote:
But really addressing the OP's original point, below is as clear an answer as one can give. There are plenty of AAS maps in the works with a great variety of scenarios. Keep in mind that not all maps in development are revealed to the public at all until release (reference Asad Khal and Kozelsk in 0.85). Quote:
Additionally (and again imho) the MEC should really be phased out completely given the fact that they are PR's only artificial faction and therefore by this very nature go against one of the stated aims of the mod: realism. It really is one of the mods biggest inconsistencies, and one of the few things remaining from vanilla BF2 that we have still been unable to shake off. | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#16 |
![]() Join Date: Apr 2008
Location: New Hampshire
Posts: 249
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I actually kind of agree with that. Not that they should be taken out, but perhaps converted into an Iranian faction considering that'd be both realistic and they already are armed with weapons Iran uses. Except the Havoc of course. Which could be swapped for a reskinned Cobra. I mean, Iran is both more realistic than a war with China, we have the tools to put them in ASAP, and people would miss the MEC if they were removed entirely.
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"I'm not crazy, I'm the only one who's not crazy!"
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#17 | |
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just imagine a israeli vs syrian army map. that would rock. merkavas vs t72s or t90s whatever syria has now. or israel vs iran. saudi arabia vs iran. etc. and sorry for completely derailing this thread. | |
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known in-game as BOOMSNAPP
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#18 |
![]() Join Date: Mar 2008
Location: 3500 Feet above the Kashan Desert
Posts: 1,074
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Derpist
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#19 |
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PLA gonna be allways my favorite the best faction in PR
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#20 |
![]() Join Date: Dec 2008
Location: South Coast
Posts: 86
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I think changing the MEC to and Iranian faction sounds like a plan. As it has been said there is little difference, a couple of tweeks to skins (I know not how much work that would be).
I would like to see a few INS vs BLUFOR where its not insurgency game mode based but random ASS, so it would be secure and hold all the compounds to win (variant to the current system of find and destroy all the caches). This way the INS could reclaim objectives but instead of having unlimited tickets the would have the same as BLUFOR + 10%, and would have random spawn points as opposed to the BLUFOR's main base. The lack of heavy assets VS the random spawn locations should balance out with tweeking, and it would hopefully bring some interesting tactics and games. |
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| ins, maps |
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